Hey Mindflux
Seems that the meshes from a vanilla game, used for a scars effect, have a little problems with ENB for SE - viewtopic.php?f=21&t=6036&start=20
It looks like a job for Superman..., or rather Particle Patch
I've turned on alpha testing for all those meshes and seems that it works, link for the archive is in this thread. Maybe you can include it in the next update.
Skyrim particle patch for ENB
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Re: Skyrim particle patch for ENB
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Rudy ENB for Skyrim, Skyrim SE, for Fallout New Vegas, for Dragon's Dogma
English is not my native language.
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Rudy ENB for Skyrim, Skyrim SE, for Fallout New Vegas, for Dragon's Dogma
English is not my native language.
AMD Ryzen 9 5900X, Gigabyte B550 AORUS PRO AC, Arctic Liquid Freezer II 280, Nvidia Geforce RTX 2070 Super, 64GB ram
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Re: Skyrim particle patch for ENB
Done! Thanks for the contribution. Haven't had any time for modding myself recently but seems like a job well done!
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Re: Skyrim particle patch for ENB
Hey Mindflux
Updated those meshes used for scars - viewtopic.php?f=21&t=6036&p=82039#p82039, as it turned out, the vanilla meshes have soft lighting disabled, so ENB SSS not working on them and the scars look strange with enb. More like a tattoos, than a real scars.
But I have one problem, the normal map is flickering sometimes, I can't realise why. Maybe you can solve this mystery ?
Updated those meshes used for scars - viewtopic.php?f=21&t=6036&p=82039#p82039, as it turned out, the vanilla meshes have soft lighting disabled, so ENB SSS not working on them and the scars look strange with enb. More like a tattoos, than a real scars.
But I have one problem, the normal map is flickering sometimes, I can't realise why. Maybe you can solve this mystery ?
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Rudy ENB for Skyrim, Skyrim SE, for Fallout New Vegas, for Dragon's Dogma
English is not my native language.
AMD Ryzen 9 5900X, Gigabyte B550 AORUS PRO AC, Arctic Liquid Freezer II 280, Nvidia Geforce RTX 2070 Super, 64GB ram
Rudy ENB for Skyrim, Skyrim SE, for Fallout New Vegas, for Dragon's Dogma
English is not my native language.
AMD Ryzen 9 5900X, Gigabyte B550 AORUS PRO AC, Arctic Liquid Freezer II 280, Nvidia Geforce RTX 2070 Super, 64GB ram
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Re: Skyrim particle patch for ENB
Guzio
Just speculation and ideas as i don't have much time to test, the tangent data might be wrong that could cause flickering or it might be that the uv's need a slight adjustment. Creating a new normal and discarding the vanilla one might help, also a normal without the alpha shape of the scar but with transparency might do the trick aswell.
Just speculation and ideas as i don't have much time to test, the tangent data might be wrong that could cause flickering or it might be that the uv's need a slight adjustment. Creating a new normal and discarding the vanilla one might help, also a normal without the alpha shape of the scar but with transparency might do the trick aswell.
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Re: Skyrim particle patch for ENB
LucidAPs -- This is a vanilla mesh, so the tangents and UV should be o.k.. I need to try to fix that normal map. Maybe it will help. Thanks
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Rudy ENB for Skyrim, Skyrim SE, for Fallout New Vegas, for Dragon's Dogma
English is not my native language.
AMD Ryzen 9 5900X, Gigabyte B550 AORUS PRO AC, Arctic Liquid Freezer II 280, Nvidia Geforce RTX 2070 Super, 64GB ram
Rudy ENB for Skyrim, Skyrim SE, for Fallout New Vegas, for Dragon's Dogma
English is not my native language.
AMD Ryzen 9 5900X, Gigabyte B550 AORUS PRO AC, Arctic Liquid Freezer II 280, Nvidia Geforce RTX 2070 Super, 64GB ram
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Re: Skyrim particle patch for ENB
Mindflux -- Here is a link for updated and fixed meshes for a scars and eyebrows, for all the races. They reacts to ENB SSS, SSAO is applied to them and finally doesn't flicker anymore. For now, tested only by me - https://drive.google.com/file/d/14DhtcQ ... sp=sharing
LucidAPs -- All the problems with clipping meshes were caused by WICO mod, and not the normal map was the problem only AO, but it stops flicker with a shader flag "Zbuffer Write" turned on.
LucidAPs -- All the problems with clipping meshes were caused by WICO mod, and not the normal map was the problem only AO, but it stops flicker with a shader flag "Zbuffer Write" turned on.
_________________
Rudy ENB for Skyrim, Skyrim SE, for Fallout New Vegas, for Dragon's Dogma
English is not my native language.
AMD Ryzen 9 5900X, Gigabyte B550 AORUS PRO AC, Arctic Liquid Freezer II 280, Nvidia Geforce RTX 2070 Super, 64GB ram
Rudy ENB for Skyrim, Skyrim SE, for Fallout New Vegas, for Dragon's Dogma
English is not my native language.
AMD Ryzen 9 5900X, Gigabyte B550 AORUS PRO AC, Arctic Liquid Freezer II 280, Nvidia Geforce RTX 2070 Super, 64GB ram
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Re: Skyrim particle patch for ENB
Oh nice, you found the reason for the flickering? What was it? (Nevermind, read your comment to LucidAPs.)
I have been on the road so haven’t been able to take a look but I’ll update the patch tomorrow.
I have been on the road so haven’t been able to take a look but I’ll update the patch tomorrow.
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Re: Skyrim particle patch for ENB
Hi mindflux!
I have some mods overwriting your particle patch, and I just want to know if it is okay or if I have to do something about it.
LeanWolf's Better Shaped Weapons (https://www.nexusmods.com/skyrimspecial ... mods/2017/)
Realistic Water Two (https://www.nexusmods.com/skyrimspecial ... mods/2182/)
Enhanced Lights and FX (https://www.nexusmods.com/skyrimspecial ... mods/2424/)
EEKs Renthal Flora Collection (https://www.nexusmods.com/skyrimspecial ... ods/13909?)
Ultimate HD Fire Effects SE (https://www.nexusmods.com/skyrimspecial ... mods/20654)
Enhanced Textures Detail (UV Tweaks) (https://www.nexusmods.com/skyrimspecial ... /mods/992/)
Static Mesh Improvement Mod (https://www.nexusmods.com/skyrimspecial ... /mods/659/)
Embers HD (https://www.nexusmods.com/skyrimspecial ... mods/14368)
Volcanic Tundra - Heat Wave Effects (https://www.nexusmods.com/skyrimspecial ... ds/13749/?)
Majestic Mountains (https://www.nexusmods.com/skyrimspecial ... ods/11052/)
Reduced Glow FX SE (https://www.nexusmods.com/skyrimspecial ... mods/20691)
Ruins Clutter Improved (https://www.nexusmods.com/skyrimspecial ... ods/5870/?)
Peltapalooza (https://www.nexusmods.com/skyrimspecial ... ods/5442/?)
R's Farmhouse and Handcarts (https://www.nexusmods.com/skyrimspecial ... /mods/9768)
Thanks!
I have some mods overwriting your particle patch, and I just want to know if it is okay or if I have to do something about it.
LeanWolf's Better Shaped Weapons (https://www.nexusmods.com/skyrimspecial ... mods/2017/)
Realistic Water Two (https://www.nexusmods.com/skyrimspecial ... mods/2182/)
Enhanced Lights and FX (https://www.nexusmods.com/skyrimspecial ... mods/2424/)
EEKs Renthal Flora Collection (https://www.nexusmods.com/skyrimspecial ... ods/13909?)
Ultimate HD Fire Effects SE (https://www.nexusmods.com/skyrimspecial ... mods/20654)
Enhanced Textures Detail (UV Tweaks) (https://www.nexusmods.com/skyrimspecial ... /mods/992/)
Static Mesh Improvement Mod (https://www.nexusmods.com/skyrimspecial ... /mods/659/)
Embers HD (https://www.nexusmods.com/skyrimspecial ... mods/14368)
Volcanic Tundra - Heat Wave Effects (https://www.nexusmods.com/skyrimspecial ... ds/13749/?)
Majestic Mountains (https://www.nexusmods.com/skyrimspecial ... ods/11052/)
Reduced Glow FX SE (https://www.nexusmods.com/skyrimspecial ... mods/20691)
Ruins Clutter Improved (https://www.nexusmods.com/skyrimspecial ... ods/5870/?)
Peltapalooza (https://www.nexusmods.com/skyrimspecial ... ods/5442/?)
R's Farmhouse and Handcarts (https://www.nexusmods.com/skyrimspecial ... /mods/9768)
Thanks!
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Re: Skyrim particle patch for ENB
Not really much you can easily, simply let those mods overwrite to make sure they work as designed.
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Re: Skyrim particle patch for ENB
Updated the SSE plugin to include all affected interior cells to help detect the correct time of day.