[SSE .352 binaries] Weird lighting with scars

fixing bugs
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Re: [SSE .352 binaries] Weird lighting with scars

Had no idea that command even existed. You're right, the mesh isn't fitting for some reason. Even if it's the vanilla meshes I extract and add the alpha setting to (and touch nothing else.)

I don't have anything overwriting my standard unp head meshes, nor is anything overwriting femalemaskleft.nif or femalemaskright.nif. I also double-checked the esps, the female scars are set to use the proper masks.
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Re: [SSE .352 binaries] Weird lighting with scars

I've imported the female head mesh, femalehead.nif (UNP Female Body Renewal), femalemaskleftside.nif and femalemaskrightside.nif (vanilla) into a 3D software. All the tree meshes fits perfectly.
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Re: [SSE .352 binaries] Weird lighting with scars

Have you tested ingame?

Theoretically (and in ck) they seem to work fine. Ingame it doesn't seem to matter for even vanilla presets.
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Re: [SSE .352 binaries] Weird lighting with scars

I will test it today. What race should I choose ? Btw, seems that not only you have a problem with it : https://www.nexusmods.com/skyrimspecial ... ages/32173
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Re: [SSE .352 binaries] Weird lighting with scars

I usually go Nord or Imperial. Dark elf it happens on as well.
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Re: [SSE .352 binaries] Weird lighting with scars

So, my tests:

The textures from "Northborn Scars" has strange alpha channel, is "too weak", more grey then white. So, with the alpha testing and a default alpha threshold -128, they look strange :
Image

On this screen you can see "fixed alpha channel", by me. But still, with ENB, scars look more like tattoos than a real scars and they have no depth (normal map doesn't work as it should)
Image

With disabled ENB :
Image

and with ENB, when SSS is disabled. Normal map is working :
Image

It turned out, that those meshes for scars have soft lighting disabled, so the SSS effect from ENB doesn't work on them. When soft lighting is enabled, they start to look like a real scars :
Image

Here is a link to updated meshes, I've lowered alpha threshold to 80 and turned on soft lighting :
https://drive.google.com/file/d/14DhtcQ ... sp=sharing

Unfortunatelly, normal map is sometimes flickering, but I don't know why.

And one more thing, everything is o.k. with those meshes, in my game, they match each other. I'm not using the RaceMenu mod, like you, maybe it causes these problems ?
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Re: [SSE .352 binaries] Weird lighting with scars

Hmm, it could have been racemenu then. Either way with those updated meshes there's no more clipping.

Oh wow, adding the soft slighting makes the scars look so much better, especially the ones from northborn. Some of the ones from diverse laso look a lot more subtle and they all blend a lot more nicely. The burn scars look super livid and nasty, as they should.

Dumped a bunch of screenshots just now to show off, nord/imperial/dark elf females and nord male. A plain screenshot doesn't really do the diverse scars any justice, as they have some nice normal maps and look super slick when the light hits them. As said, it's in full effect with the burn scars and looks horrific (in a good way.)

https://imgur.com/a/IJ10TbA
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Re: [SSE .352 binaries] Weird lighting with scars

Much better :) Unfortunatelly, diverse scars have a low resolution, 128x128 pixels, like the vanilla textures. Those scars from northborn are made in 1K.
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Re: [SSE .352 binaries] Weird lighting with scars

Scars looks like dirt ("tatoo") with mod enabled, because they do not have subsurface scattering applied.
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Re: [SSE .352 binaries] Weird lighting with scars

Boris
Maybe we could assign a sk map to the mesh, would that improve the subsurface scattering effect?
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