Fallout 4 (TES With Guns)
ENBSeries 0.355 (graphic mod) / ENBoost (patch)
Added new ao type with self intersecting and increased performance of ssao/ssil effect. It's the same as in recent SkyrimSE and GTA5 version of the mod.
Timer.z is now frame number which cyclically wraps to 0 after 9999 frames passed.
Fallout 4 0.355
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- *blah-blah-blah maniac*
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Fallout 4 0.355
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Re: Fallout 4 0.355
Thank you! Very much appreciated!
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OS: Windows 10
CPU: AMD R5 3600
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Re: Fallout 4 0.355
Just downloaded and going to try it out - thanks for the update!
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Intel Core i9-9900K CPU @ 3.6 GHz // GeForce RTX 2080 Ti VRAM 11GB // Win10 64 and 64GB Ram // Monitor 2560x1440@144
Intel Core i9-9900K CPU @ 3.6 GHz // GeForce RTX 2080 Ti VRAM 11GB // Win10 64 and 64GB Ram // Monitor 2560x1440@144
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Re: Fallout 4 0.355
I very much appreciate this update, and the "self intersecting" works really well. Great stuff.
Something seems a bit weird with the indirect lighting though. At least for me. It seems to be applying a lot more light to the shadows compared to previous version. Dark corners, where there should be very little indirect lighting, become super bright. I tried adjusting the Indirect Lighting amount, but I had to turn it almost off to get rid of the weirdness. And doing that meant the Indirect Lighting was sorely missing in other areas. I played around with all the settings, but couldn't really get a satisfying result without turning Indirect Lighting off completely. This weirdness was happening even with self intersecting set to off, but turning in on made the effect stronger.
Screenshots to show what I mean.
0.344 binaries, working well.
0.355 binaries, dark corners are becoming way t0o bright.
Something seems a bit weird with the indirect lighting though. At least for me. It seems to be applying a lot more light to the shadows compared to previous version. Dark corners, where there should be very little indirect lighting, become super bright. I tried adjusting the Indirect Lighting amount, but I had to turn it almost off to get rid of the weirdness. And doing that meant the Indirect Lighting was sorely missing in other areas. I played around with all the settings, but couldn't really get a satisfying result without turning Indirect Lighting off completely. This weirdness was happening even with self intersecting set to off, but turning in on made the effect stronger.
Screenshots to show what I mean.
0.344 binaries, working well.
0.355 binaries, dark corners are becoming way t0o bright.
Last edited by TommyCreo on 11 Oct 2018, 00:09, edited 2 times in total.
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Re: Fallout 4 0.355
Many thanks for the update, Boris!
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Re: Fallout 4 0.355
Version updated, download again
Fixed ssil bug
TommyCreo
Thanks for report, it was albedo texture applied insted of scene color.
Fixed ssil bug
TommyCreo
Thanks for report, it was albedo texture applied insted of scene color.
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Re: Fallout 4 0.355
No problem man. Thank you for the quick fix! It's working flawlessly now.
Something I noticed is that the performance cost for enabling "Self Intersecting" increases rapidly as Sampling Range of the SSAO is increased. I suppose that's inevitable?
Something I noticed is that the performance cost for enabling "Self Intersecting" increases rapidly as Sampling Range of the SSAO is increased. I suppose that's inevitable?
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Re: Fallout 4 0.355
It is already faster than in old version of ssao, but sampling range factor still important, because cache misses occur with higher range. But you can reduce source texture scaling, quality loss is barely noticable while playing.
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i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7