Not too sure I'd really want them to work exactly as designed though.mindflux wrote:Not really much you can easily, simply let those mods overwrite to make sure they work as designed.
For example, with your patch overwritten by Realistic Water Two, the water foams are bright at night, as if they glow in the dark. However, when your patch overwrites, the water foams are lit correctly.
https://imgur.com/a/kWNuAzp
You actually gave this example in your original post, saying the water foams may be set to [FIRE] instead of [PARTICLE]. Where do I find those parameters so I can change them myself? MO2 lists the names of the conflicting meshes anyway, so it won't be that hard to find them.
I'm not sure what the meshes of RWT change from vanilla, but I should probably keep them, so I'd rather just change their parameters manually instead of overwrite them.