Fallout 4 0.355
Forum rules
new topics are not allowed in this subsection, only replies.
new topics are not allowed in this subsection, only replies.
- Author
- Message
-
Offline
- *blah-blah-blah maniac*
- Posts: 17559
- Joined: 27 Dec 2011, 08:53
- Location: Rather not to say
Re: Fallout 4 0.355
I do not know how normal maps are stored, but this is the code by which 2 channels of normal decoded to usual normal 3 component vector. https://aras-p.info/texts/CompactNormalStorage.html
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
-
Offline
- *blah-blah-blah maniac*
- Posts: 3137
- Joined: 27 Jan 2012, 13:42
Re: Fallout 4 0.355
I think what Pfuscher is seeing is most likely due to high AO intensity and aggressive normal map.
-
Offline
- *blah-blah-blah maniac*
- Posts: 17559
- Joined: 27 Dec 2011, 08:53
- Location: Rather not to say
-
Offline
- *blah-blah-blah maniac*
- Posts: 996
- Joined: 02 Jan 2014, 23:38
Re: Fallout 4 0.355
AO settings are standard and the result similiar with different enbs.
So it's the high contrast normal map. Which Fallout needs. As it has no Parallax, seldom tesselation and super ugly carpet like ground.
So it's the high contrast normal map. Which Fallout needs. As it has no Parallax, seldom tesselation and super ugly carpet like ground.
-
Offline
- Posts: 27
- Joined: 02 Jan 2015, 17:58
Re: Fallout 4 0.355
It's of course a matter of taste, but I personally don't think high intensity normal maps make the game look better.
I find it best to just accept the limitations of the shading, and to not try and make textures that have more depth than a normal map can realistically fake. No big differences in height in the texture, like big rocks and whatnot. Those things are better implemented with actual ground coverage 3D models, like the vanilla game does, with rocks, twigs and leaves.
I find it best to just accept the limitations of the shading, and to not try and make textures that have more depth than a normal map can realistically fake. No big differences in height in the texture, like big rocks and whatnot. Those things are better implemented with actual ground coverage 3D models, like the vanilla game does, with rocks, twigs and leaves.
-
Offline
- Posts: 3
- Joined: 02 Nov 2018, 22:22
-
Offline
- *blah-blah-blah maniac*
- Posts: 17559
- Joined: 27 Dec 2011, 08:53
- Location: Rather not to say
Re: Fallout 4 0.355
I already wrote that performance increase only for better caching. With sampling range 0.16 cache misses are rare usually, but because you set source textures scale 1.0 (which is too much on practice) and resolution above 1080p, they do occur and that's why new version must be faster even. On screenshots of 75 vs 97 fps i don't believe that, because extra calculations to decrease cache misses cost no more than bloom code or something else such simple. Also, when resolution by width is bigger than 2000 and 3000 pixels, in new version it's automatically downscaled, so performance must be even bigger in your case. So i can't believe such results, something is wrong in them. Better ask somebody to test similar setting and resolution with 10xx generation of videocards and older drivers.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
-
Offline
- *blah-blah-blah maniac*
- Posts: 17559
- Joined: 27 Dec 2011, 08:53
- Location: Rather not to say
Re: Fallout 4 0.355
Anvi
Did a test myself, you totaly right about performance loss, it's huge. I'll search what is wrong.
Did a test myself, you totaly right about performance loss, it's huge. I'll search what is wrong.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
-
Offline
- Posts: 35
- Joined: 25 Apr 2018, 08:08
- Location: Germany
Re: Fallout 4 0.355
I can confirm the performance loss. Tested at 1080p newest drivers, 1080Ti.
_________________
It just works
It just works
-
Offline
- *blah-blah-blah maniac*
- Posts: 17559
- Joined: 27 Dec 2011, 08:53
- Location: Rather not to say
Re: Fallout 4 0.355
Version updated, download again
Fixed bug when quality of ssao/ssil set above than "low" use too high quality setting and leads to low performance.
Fixed bug when quality of ssao/ssil set above than "low" use too high quality setting and leads to low performance.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7