The Elder Scrolls Skyrim (TES Skyrim, Скурим свитки)
Graphic mod ENBSeries / patch ENBoost 0.357
Changed code of shadow blurring to increase visual quality for modern videocards. Added soft shadows mode for exteriors. Only active when detailed shadows are enabled. Check new parameter ShadowQuality. This works in exteriors yet only, not sure about interiors, it's dangerous to touch such shadows cause of their buggy line by one axis.
TES Skyrim 0.357
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- *blah-blah-blah maniac*
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TES Skyrim 0.357
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Re: TES Skyrim 0.357
Incredible, still finding ways to improve the ageing (but beautiful) Skyrim...
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CPU : Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz (4.50GHz oc)
GPU : AORUS 1080Ti (2012MHz oc)
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Obsidian Weathers and Luminous ENB.
ENB 0.402
CPU : Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz (4.50GHz oc)
GPU : AORUS 1080Ti (2012MHz oc)
Nvidia Driver : 430.86
RAM : 8GB DDR3 800MHz
Sound : HyperCloud 7.1
OS : Windows 10 (x64)
VR : Rift
Obsidian Weathers and Luminous ENB.
ENB 0.402
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- *master*
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Re: TES Skyrim 0.357
Thanks for the update , Boris!!
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Intel i5 9400f ; NVIDIA RTX 3060 12gb VRAM; 16gb RAM; Windows 10
PhoenixVivid ENB for SSE / Phoenix Cinematic ENB for Fallout 4
Imaginarium ENB for SSE / Insanity ENB for Skyrim LE
NCW ENB for Fallout 4 / Somber Phantasy ENB for SSE
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Intel i5 9400f ; NVIDIA RTX 3060 12gb VRAM; 16gb RAM; Windows 10
PhoenixVivid ENB for SSE / Phoenix Cinematic ENB for Fallout 4
Imaginarium ENB for SSE / Insanity ENB for Skyrim LE
NCW ENB for Fallout 4 / Somber Phantasy ENB for SSE
My Nexus Page
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Re: TES Skyrim 0.357
Version updated, download again
Added soft shadows mode for exteriors.
Added soft shadows mode for exteriors.
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i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
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Re: TES Skyrim 0.357
Thanks for the update, Boris
Can anybody confirm this bug? First 4 seconds are from 0,319 binaries, the second part is form the latest 0.357 version (but it happens also in 0.349). It's not my video, I can't reproduce this in my game :
Can anybody confirm this bug? First 4 seconds are from 0,319 binaries, the second part is form the latest 0.357 version (but it happens also in 0.349). It's not my video, I can't reproduce this in my game :
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Rudy ENB for Skyrim, Skyrim SE, for Fallout New Vegas, for Dragon's Dogma
English is not my native language.
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Rudy ENB for Skyrim, Skyrim SE, for Fallout New Vegas, for Dragon's Dogma
English is not my native language.
AMD Ryzen 9 5900X, Gigabyte B550 AORUS PRO AC, Arctic Liquid Freezer II 280, Nvidia Geforce RTX 2070 Super, 64GB ram
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Re: TES Skyrim 0.357
What is the bug? Last version introduced new blurring type by disk and soft shadows, so things looks different. Version 0.349 can't have it. Moving shadows? They are not under my control.
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Re: TES Skyrim 0.357
Offtopic
Does anyone know how graphics modding in Kingdom Come is done? Are shaders in pack used openly or game use precomplied? I just started to research the game, but fear it's not required if shaders are editable as hlsl.
Does anyone know how graphics modding in Kingdom Come is done? Are shaders in pack used openly or game use precomplied? I just started to research the game, but fear it's not required if shaders are editable as hlsl.
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Re: TES Skyrim 0.357
Nice update on the classic. Soft shadows so far have worked fine for my presets. Also finally got around to setting up the animated stars which I really like when its subtle. Thanks!
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Intel Core i9-9900K CPU @ 3.6 GHz // GeForce RTX 2080 Ti VRAM 11GB // Win10 64 and 64GB Ram // Monitor 2560x1440@144
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Re: TES Skyrim 0.357
It looks like the shadows from static objects starting to move.ENBSeries wrote:What is the bug? Last version introduced new blurring type by disk and soft shadows, so things looks different. Version 0.349 can't have it. Moving shadows? They are not under my control.
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Rudy ENB for Skyrim, Skyrim SE, for Fallout New Vegas, for Dragon's Dogma
English is not my native language.
AMD Ryzen 9 5900X, Gigabyte B550 AORUS PRO AC, Arctic Liquid Freezer II 280, Nvidia Geforce RTX 2070 Super, 64GB ram
Rudy ENB for Skyrim, Skyrim SE, for Fallout New Vegas, for Dragon's Dogma
English is not my native language.
AMD Ryzen 9 5900X, Gigabyte B550 AORUS PRO AC, Arctic Liquid Freezer II 280, Nvidia Geforce RTX 2070 Super, 64GB ram
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Re: TES Skyrim 0.357
Did he tried to reduce blurring range of shadow in old version and check this? Because game move shadow discretely as i remember, so it rather looks like certain moment + not enough blurring which show aliasing of shadows.
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i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7