Kingdom Come Deliverance 0.360

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Kingdom Come Deliverance 0.360

Kingdom Come Deliverance (KCD)

Graphic mod ENBSeries 0.360

Added ambient parameters to [ENVIRONMENT] category. Added moon, stars and extra cloud parameters to [SKY] category. Added [AO_GAME] category.
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Re: Kingdom Come Deliverance 0.360

Very thanks for more one update =)


about " [AO_GAME] category.", i think first time can see this, so do not need to implement your AO code?

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Re: Kingdom Come Deliverance 0.360

Why do you think ao is same for any game to mine? Anyway, i will not make ssao, because it will not make any serious difference and because mod not popular. Dont ask me anything about future effects or plans, because there are none.
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Re: Kingdom Come Deliverance 0.360

don't waste your time on that game Boris.
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Re: Kingdom Come Deliverance 0.360

Ewi wrote:don't waste your time on that game Boris.
you'd want to see him modding skyrim forever, don't you.


on the subject. Waiting for more stuff added into KCD ENB, and will jump right in
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Re: Kingdom Come Deliverance 0.360

There is enough things already to change game a lot.
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Re: Kingdom Come Deliverance 0.360

Can you create an SDK at least? if it does not make any good effect for that game

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Re: Kingdom Come Deliverance 0.360

It's based on SkyrimSE core, so any plugins made with that sdk will work in KCD too (ENBGAMEID_SKYRIMSE).
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Re: Kingdom Come Deliverance 0.360

Is it possible to disable that awful ingame colourgrading (I dont have the game installed currently, so cannot check myself)? I managed to change tonemapping(and toned down disgusting bloom a bit) via editing the shader files withing the games archives, but I have to clwear shader cache everytime I relaunch the game, as it exchanges changed shader with its default. Beta version colours where much better, but its shaders are in the encrypted packaged files, so it is not possible to replace current tonemapping with the beta one, so I though that maybe via ENB it is possible to at least use custom luts on the "raw" image, as it fallout 4 for example.

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Re: Kingdom Come Deliverance 0.360

When i use reinhard tonemapping, it looks very similar to game post processing, so post process itself not so bad in the game. Game use some kind of lut in post process, but i didnt bother to visualize it and in usual time of the day can't see color filters from it, but of course it's in enbseries.fx now. Bloom issue is caused by too high intensity of sky, its internally 7.5 times scaled in shader, so ambient lighting of environment is much darker than should be emitted by the sky. Of course sky is tweakable now to fix issue (but sky is tend to be violet). In general, this mod is complete with good set of features to tweak, i dont see big reason to add there missing features like ao/il, intensity for particles/fire.
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