TES Skyrim SE 0.356
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- *blah-blah-blah maniac*
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Re: TES Skyrim SE 0.356
Possible, but i dont want to do this, it's unlogical.
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- *master*
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Re: TES Skyrim SE 0.356
Illogical indeed but very useful since AO can clip the grass and few landscape elements very quickly during dark light situations such as dusk and dawn.
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Re: TES Skyrim SE 0.356
It "clip" ambient color, which is low in such time of the day, unless you are using wrong mixing blend modes (like #2 for old skyrim).
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Re: TES Skyrim SE 0.356
Awesome update so far, Boris! You've truly done so much for the Special Edition community The fixes for both water reflections and bloom were much needed.
What plans though do you have for the future of ENB for SE?
What plans though do you have for the future of ENB for SE?
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Re: TES Skyrim SE 0.356
I do not have any plans
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Re: TES Skyrim SE 0.356
Boris have you ever had a look at the 4 shadow lights (dynamic lights) limit ?
Increasing it would really make Skyrim look better and more realistic.
There are a lot of mods that use those lights. Putting them together ends in light flickering.
Realistic Lighting Overhaul
Enhanced Lights and FX
Relighting Skyrim
Shadows
Enhanced Lighting for ENB
CLARALUX SSE
Increasing it would really make Skyrim look better and more realistic.
There are a lot of mods that use those lights. Putting them together ends in light flickering.
Realistic Lighting Overhaul
Enhanced Lights and FX
Relighting Skyrim
Shadows
Enhanced Lighting for ENB
CLARALUX SSE
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Re: TES Skyrim SE 0.356
It's impossible, i told about this many times.
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Re: TES Skyrim SE 0.356
Does this mean that ENB for SE as of now is relatively feature-complete?
A big missing feature would be parallax, but you've been pretty vocal on not including it in SSE, since there would be too many shaders to patch.
A big missing feature would be parallax, but you've been pretty vocal on not including it in SSE, since there would be too many shaders to patch.
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Re: TES Skyrim SE 0.356
What i said means what i said. Look at the old skyrim development timeline, it took me years to find ideas how to implement some effects and even now i keep working on old skyrim.
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Re: TES Skyrim SE 0.356
Hi Boris,
could it be that the [SSAO_GAME] is buggy? Even at AOAmount=0 there are many areas that stay pitch black and are not affected. You can test it out for example at riverwood. There are these dirt-clffs on the side of the road with overhanging moss/grass/roots. That is one spot where i can see it and reproduce it.
could it be that the [SSAO_GAME] is buggy? Even at AOAmount=0 there are many areas that stay pitch black and are not affected. You can test it out for example at riverwood. There are these dirt-clffs on the side of the road with overhanging moss/grass/roots. That is one spot where i can see it and reproduce it.
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