TES Skyrim 0.113
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- Posts: 27
- Joined: 24 Jan 2012, 23:57
Re: TES Skyrim 0.113
AWESOME! Congratz again Boris, you keep surprising me. But, can someone PLZ tell me why the fuck my DoF is inverted??? When I turn on the Depth of Field, the images faydes when at close range, and the back image is clear, i.e., an inverted DoF. I've asked for an answer two times already and no one did it.
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- *sensei*
- Posts: 250
- Joined: 29 Mar 2012, 16:39
Re: TES Skyrim 0.113
Hi Boris,
Great job on v0.113, so far it's the best release yet. Unfortunately there is a bug that causes the moon to flicker at night. I've seen this in the cities as well as large outdoor areas, and it happens quite often. Everything else looks flawless, thank you!
@nordikwolf,
There might be some settings in your enbeffectprepass.fx that are conflicting with other variables. Try using different versions of that file to see if it persists, and hopefully the conflict will resolve on its own so you can go back to using your original file.
Great job on v0.113, so far it's the best release yet. Unfortunately there is a bug that causes the moon to flicker at night. I've seen this in the cities as well as large outdoor areas, and it happens quite often. Everything else looks flawless, thank you!
@nordikwolf,
There might be some settings in your enbeffectprepass.fx that are conflicting with other variables. Try using different versions of that file to see if it persists, and hopefully the conflict will resolve on its own so you can go back to using your original file.
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- *blah-blah-blah maniac*
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Re: TES Skyrim 0.113
I don't see flickering moon bug, may be it's only in some areas... Or may be for ATI users only (well known hardware problem, but i tried to walkaround it)
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- *master*
- Posts: 222
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- Location: Canada
Re: TES Skyrim 0.113
I have an ATI HD 6870, and I don't get the flickering moon bug.
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Re: TES Skyrim 0.113
Unbelievable, but it works!!! I use gamepad to play, opening the map apply the fogcolor.Opethfeldt wrote:@Celebriton To apply fog changes, open the map (M key).
I wonder what is actually happening?
But thank you!
So that is the reason. Sometimes I saw the tree leaves moving, but later stop entirely. I play Skyrim at 4 years old computer, so that explain the cause.DaemonWhite wrote:That's not ENB. It happens in default skyrim too. The tree leaves stop moving if you go under 30 FPS.Celebriton wrote:I don't know if this have been reported before or an old unfixed problem.
I notice the tree's leaves don't move when blown by the wind when ENB enabled. You can go to forest area and hit SHIFT+F12 to switch between vanilla and ENB and see the different.
Thank you for the info.
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- *sensei*
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Re: TES Skyrim 0.113
ENBSeries wrote:I don't see flickering moon bug, may be it's only in some areas... Or may be for ATI users only (well known hardware problem, but i tried to walkaround it)
Thanks for checking. I've noticed that it only happens during cloudy/overcast weather types at night. I'm going to update my drivers to see if that helps and will post the results.
EDIT: I updated my video card drivers, but the problem was still there. I was finally able to resolve it by increasing the FadeFogRange for SSAO_SSIL. Everything is now 100%!
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Re: TES Skyrim 0.113
@Bronze316
Thanks dude. Yeah I was using the Optmized DoF .fx, but I thought that the DoF could come as default in Boris' file, without the need of getting an alternative one.
Thanks dude. Yeah I was using the Optmized DoF .fx, but I thought that the DoF could come as default in Boris' file, without the need of getting an alternative one.
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Re: TES Skyrim 0.113
Would it be possible to have the ENB use two different palettes - one for daytime and one for nights/interiors?
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- *blah-blah-blah maniac*
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Re: TES Skyrim 0.113
1000stenar, have you tried tweaking the pallette to get the look you're after? You can get different tones for scenes of different luminosity, but I haven't tried all that radical setups, so I'm not sure how much overlap there is night vs. day.
Good to see you around, by the way. Your Fimbulvinter setup rocks.
Good to see you around, by the way. Your Fimbulvinter setup rocks.
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Re: TES Skyrim 0.113
Thanks, mindflux. I know about the possibilities of the palette, but it just seems really hard to get it right that way. Having two different palettes would make it soooo much easier.mindflux wrote:1000stenar, have you tried tweaking the pallette to get the look you're after? You can get different tones for scenes of different luminosity, but I haven't tried all that radical setups, so I'm not sure how much overlap there is night vs. day.
Good to see you around, by the way. Your Fimbulvinter setup rocks.