The Elder Scrolls Skyrim SE (SSE)
Graphic mod ENBSeries 0.362
Added complex particle lights and skin specular effects.
TES Skyrim SE 0.362
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TES Skyrim SE 0.362
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Re: TES Skyrim SE 0.362
Hi Boris. Thank you very much for the update, with the previous versions and the mod Enhanced Blood Textures, the ssao did not work with blood textures on the floor and there were decolorized squares, now everything works fine. Now about the bad. with enabled EnableComplexParticleLights, if you do not look directly at the water, it turns out very smeared.
2 screenshots, what would you understand what I mean - https://imgur.com/a/0HlmuMW
2 screenshots, what would you understand what I mean - https://imgur.com/a/0HlmuMW
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Re: TES Skyrim SE 0.362
I found way to make fix for decals, but did this silently to see if it produce some other bugs, so too early to celebrate that problem is solved. And thanks for reports about water, see the bug myself.
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Re: TES Skyrim SE 0.362
Version updated, download again
Changed a little code of complex particle lights. Fixed brows shader normal map (game bug).
Changed a little code of complex particle lights. Fixed brows shader normal map (game bug).
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Re: TES Skyrim SE 0.362
The patch seem to have fixed the water effects but now waterfalls have a problem.
https://i.imgur.com/UA8n3Ls.jpg
https://i.imgur.com/UA8n3Ls.jpg
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Re: TES Skyrim SE 0.362
Thanks for report. I knew fixing issue will produce others, will try again, but most likely will revert back.
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Re: TES Skyrim SE 0.362
Thanks for the update. I've played around with the new effects and they look really nice!
But I've also found a few bugs.
- The magelight/candlelight spells are extremely bright when using "EnableBigRange" and cost 6-7 FPS.
- When Complex Particle Lights are enabled (with "EnableBigRange" disabled) the magelight blends weirdly into the grass that is behind it. Or is this how it should look?
- The curve parameters for the complex particle lights don't work anymore with the new update (they worked in the first version of 0.362).
- The illumination of a lot of objects gets changed slightly when enabling/disabling SubSurface Scattering. Looks almost like inverted Skylighting.
But I've also found a few bugs.
- The magelight/candlelight spells are extremely bright when using "EnableBigRange" and cost 6-7 FPS.
- When Complex Particle Lights are enabled (with "EnableBigRange" disabled) the magelight blends weirdly into the grass that is behind it. Or is this how it should look?
- The curve parameters for the complex particle lights don't work anymore with the new update (they worked in the first version of 0.362).
- The illumination of a lot of objects gets changed slightly when enabling/disabling SubSurface Scattering. Looks almost like inverted Skylighting.
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Re: TES Skyrim SE 0.362
Kitsune
Curve work for me for those lights which i used to modify.
This effect is made from sprites spawned by the game and they are made very bad, 5-7 layers i can see on screen with huge size, so it's equal to drawing same effect so many times. It's common issue of poorly designed particle effects in low quality games. When bigrange=true, size of sprites increase a lot to cover bigger areas, so in result performance is lower. Another problem, i dont know which spells or effects should not use lights, i only did for those which called in mod [LIGHTSPRITES]. Well, if you can give me some directions how to see all of them, i could try to remove from computation.
Curve work for me for those lights which i used to modify.
This effect is made from sprites spawned by the game and they are made very bad, 5-7 layers i can see on screen with huge size, so it's equal to drawing same effect so many times. It's common issue of poorly designed particle effects in low quality games. When bigrange=true, size of sprites increase a lot to cover bigger areas, so in result performance is lower. Another problem, i dont know which spells or effects should not use lights, i only did for those which called in mod [LIGHTSPRITES]. Well, if you can give me some directions how to see all of them, i could try to remove from computation.
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Re: TES Skyrim SE 0.362
+1DaedricServant wrote:The patch seem to have fixed the water effects but now waterfalls have a problem.
https://i.imgur.com/UA8n3Ls.jpg
"Thanks for report. I knew fixing issue will produce others, will try again, but most likely will revert back."
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Re: TES Skyrim SE 0.362
Thanks for the update , Boris! But Find bug with embers in campfires, no matter if complex particles is enabled or disabled:
https://i.imgur.com/V9W0Qyhh.png
https://i.imgur.com/BUx3FA5h.png
https://i.imgur.com/V9W0Qyhh.png
https://i.imgur.com/BUx3FA5h.png
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PhoenixVivid ENB for SSE / Phoenix Cinematic ENB for Fallout 4
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NCW ENB for Fallout 4 / Somber Phantasy ENB for SSE
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Intel i5 9400f ; NVIDIA RTX 3060 12gb VRAM; 16gb RAM; Windows 10
PhoenixVivid ENB for SSE / Phoenix Cinematic ENB for Fallout 4
Imaginarium ENB for SSE / Insanity ENB for Skyrim LE
NCW ENB for Fallout 4 / Somber Phantasy ENB for SSE
My Nexus Page