TES Skyrim 0.113

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*blah-blah-blah maniac*
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Re: TES Skyrim 0.113

Well, elite Photoshop skills help quite a bit :P That, and a lot of trial and error, so I know what you mean.

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Re: TES Skyrim 0.113

Trial and error is the ONLY way I configure ENB anyway, so I might just try. ;)

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Re: TES Skyrim 0.113

@Boris

Is there any way to get this kind http://videobam.com/Vptlz of shadow flickering under control ?

I tried different bias scale different lod distance (shadow) different shadow resolutions nothing helped :( neither Bilateral filtering of ENB though HVS wise it can very well hide it to some degree.

Here the Shadow issue in HD http://www.mediafire.com/?19w4ej9f1747yen, you can also see the stripe update issue @ the Wall shadows on the end when i switch out of ENB this is something which i experience since day 1 on different Hardware (Drivers) (Intel and Nvidia) :(
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Re: TES Skyrim 0.113

There are no ways to do this at no performance cost (and big enough).
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Re: TES Skyrim 0.113

Awesome work ENB thanks again!

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Re: TES Skyrim 0.113

CruNcher wrote:@Boris

Is there any way to get this kind http://videobam.com/Vptlz of shadow flickering under control ?

I tried different bias scale different lod distance (shadow) different shadow resolutions nothing helped :( neither Bilateral filtering of ENB though HVS wise it can very well hide it to some degree.

Here the Shadow issue in HD http://www.mediafire.com/?19w4ej9f1747yen, you can also see the stripe update issue @ the Wall shadows on the end when i switch out of ENB this is something which i experience since day 1 on different Hardware (Drivers) (Intel and Nvidia) :(
Go into your skyrim.ini and add these 3 lines

fSunShadowUpdateTime=0.25
fSunUpdateThreshold=1.5
fShadowBiasScale=0.6000

nevermind

Watch the video. And theres nothing that can be done with that other then set ENB shadow filters to highest quality. Skyrim just has shitty shadows because they are rendered on the CPU.

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Re: TES Skyrim 0.113

Hey Boris! I was curious if you had any luck fixing the blood bug:

http://enbdev.com/enbseries/forum/viewt ... 4cb6#p6246

or the texture detail bug?

http://enbdev.com/enbseries/forum/viewt ... 4cb6#p6591

I think the two might be related somehow?

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Re: TES Skyrim 0.113

Sadly, I think the fire, water and fog AO issues are getting worse.

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Re: TES Skyrim 0.113

Hello! Boris, I've found more instances of parallax mapping not working properly, this time in Solitude interiors. I've uploaded a savegame here: http://www.4shared.com/zip/NO2y4S03/Sav ... _Wink.html

The problem is at least on the floor tiles.

Thomas Kaira

Re: TES Skyrim 0.113

Another instance of incorrect parallax mapping: Windhelm fire braziers.

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