Skyrim particle patch for ENB
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- *blah-blah-blah maniac*
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Re: Skyrim particle patch for ENB
I never had this and also disabled fix for brows which could produce issues. Guess all i can do is to try check everywhere myself. If you have any idea which actions caused bug, let me know (and maybe which effects toggling remove bug).
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Re: Skyrim particle patch for ENB
Nevermind, I had accidentally enabled original objects processing
I'll see if I can fix the brows for vanilla characters.
I'll see if I can fix the brows for vanilla characters.
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Re: Skyrim particle patch for ENB
The patch for the original Skyrim updated with fixes for bright light spells.
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Re: Skyrim particle patch for ENB
I did in SE fire lights, maybe you also can do something for it on your taste. Current unlogical issue is that hit light is a glow which spawn when most fire spells collide with obstacle. This sprite disappear in maybe 1-2 seconds. But for sparkle (thunderbolts harder to test cause of delay) hit sprite is not exist or at least i can't see it when lightning strike hit the surface. I didnt test yet with your patch, only did for vanilla objects. Maybe some should be removed from lighting at all? Like frost. Anyway, it's up to you.
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Re: Skyrim particle patch for ENB
I just noticed, daring move but sounds promising. I guess there will be some objects that won't be detected correctly but I'm sure those can be fixed and the rest otherwise improved. How are you detecting fire sources? If I remember correctly some vanilla objects use some weird blending modes. As for the hit effect I guess it's best to add one to spells currently missing it, for the player it will look weird if the spell hits but won't cast light at all.
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Re: Skyrim particle patch for ENB
In Se im detecting by shaders combination both vertex and pixels of certain hash. Fire which is burning is using gray texture with kinda palette for sampling from it color. Hit type of particle is same pixel shader as those particle light glowing, but different pixel shader (or vertex, i dont remember now, switched to laptop). There are many shaders, but on practice very little of them used for all particle effects. Btw, i forgot to check blending modes, but when did logging, all of them for fire were made from src=srcalpha, dest=one (5,2). Maybe some of them are not correct by blending, im not sure. Btw, about brows, their bug is based on wrong blending mode set, it simply do not have writes at all for all channels of multiple render targets, except first one. I dont know, maybe brow mesh have some default parameters do not set, so game switch blending randomly from camera direction. Also i noticed weird bug, when candle light spell used and press console key, depending from camera direction facing, sprite from it travel fast away from player, lit up everything on it's way. Guess some scripting bug.
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Re: Skyrim particle patch for ENB
Thanks, good info. You're right, the vanilla fire shaders use an additional texture for color, and if I remember correctly, in most cases for alpha too. It didn't come as a surprise that my custom flames were not picked up due to them using different kind of blending but I can probably find a solution. I always hated how most detail of the flames was lost so I was looking for a way to preserve more of it, a bit like here:
Textures rendered with a fire simulator, probably a bit overkill for such a game.
In any case, I remember there were some objects using weird blending but I don't remember anymore whether I already fixed those or left them be due to not causing any issues at the time but I'll try to check the ones I can find. I also remember that some fire effects are particles and some simple animated textures so it's a bit of mess with quite a bit of work to make perfect.
Textures rendered with a fire simulator, probably a bit overkill for such a game.
In any case, I remember there were some objects using weird blending but I don't remember anymore whether I already fixed those or left them be due to not causing any issues at the time but I'll try to check the ones I can find. I also remember that some fire effects are particles and some simple animated textures so it's a bit of mess with quite a bit of work to make perfect.
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Re: Skyrim particle patch for ENB
You may ignore particle and fire lights, they work okay more or less. Just in case you have some good ideas how to make them look cool, then tweak them. Or you can find some non particle objects to apply same setting to them, in one tavern of solitude (first one to the main entrance) there are several objects detected as particle lights, for example some kind of glow from oven. Maybe there are useful objects to simulate lights. Mods which change environment also not allow often to put lights everywhere and share their placement with others. I thought earlier to make lights with placement in old skyrim, but its so complicated to put them everywhere. Sadly there are no distant lights, so in the night everything is dark.
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Re: Skyrim particle patch for ENB
Should it go at the top of my install order and give mods priority to overwrite particle patch files?
Because it wishes to overwrite the following mods and I only saw Ultimate HD fire mentioned in this regard.
SMIM
Ultimate HD Fire
Embers HD
ELFX
Reduced Glow FX
Ruins Clutter Improved
High Poly Project
EEK's Flora Collection
Realistic Waters 2
Peltapalooza
Better Shapes Weapons.
Because it wishes to overwrite the following mods and I only saw Ultimate HD fire mentioned in this regard.
SMIM
Ultimate HD Fire
Embers HD
ELFX
Reduced Glow FX
Ruins Clutter Improved
High Poly Project
EEK's Flora Collection
Realistic Waters 2
Peltapalooza
Better Shapes Weapons.
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Re: Skyrim particle patch for ENB
I just wanted to post a comment about the SSS bug that was mentioned a few pages back, Im also seeing SSS completely disabled i cant say i have a skin overlay active but some mod could be adding one i guess
Im not using frostfall, wet and cold or any bathing mod so theres no obvious mod adding an overlay.
One thing i noticed and the reason im adding my input about the issue is SSS activates when im in the race menu then seems to disable again when i leave the race menu
A note specificity for Boris(if you see this) Im the guy you made the outline shader for, as the shader is based on SSS the outlines are disparaging along with this issue as dose the outlines return when i go into the race menu
It could very well be a mod thats is effecting me as i remember when i started my current play-through SSS was working, Iv only not long noticed the issue.
Im not using frostfall, wet and cold or any bathing mod so theres no obvious mod adding an overlay.
One thing i noticed and the reason im adding my input about the issue is SSS activates when im in the race menu then seems to disable again when i leave the race menu
A note specificity for Boris(if you see this) Im the guy you made the outline shader for, as the shader is based on SSS the outlines are disparaging along with this issue as dose the outlines return when i go into the race menu
It could very well be a mod thats is effecting me as i remember when i started my current play-through SSS was working, Iv only not long noticed the issue.