TES Skyrim 0.361

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Re: TES Skyrim 0.361

ENBSeries wrote:Version updated, download again
Changed a little code of complex particle lights.
Thank you

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Re: TES Skyrim 0.361

Version updated, download again
Changed complex particle lights to lit eyes properly (as long as game do) and increased distance which they illuminate skin specular. Added distance fade parameters. Reduced size of spell emitters to reduce overbrightness and performance issues, but i recommend to wait Particle Patch from Mindflux.
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Re: TES Skyrim 0.361

Hi Boris. Find this bug after install 0.361 files for Old Skyrim:

https://i.imgur.com/TumxtgJh.png

The lines in clouds near the horizon at Sunset.

EDIT: Its not a common issue, I saw it only 2 times. Tried to reproduce it here again and didnt occur........
Last edited by phoenixfabricio on 08 Dec 2018, 22:12, edited 1 time in total.
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Re: TES Skyrim 0.361

I cant see. Check in statistics which weather it is or some other conditions, which effects toggle it on/off.
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Re: TES Skyrim 0.361

Actually it is occuring with previous binaries too, but seems to be not related to ENB, maybe some other mods conflict....
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Re: TES Skyrim 0.361

If you will find some dependency, let me know.
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Re: TES Skyrim 0.361

Shadows for complex particle lights are coming soon.
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Re: TES Skyrim 0.361

Do those particle shadows count against the 4 shadow casting light limit?
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Re: TES Skyrim 0.361

No, that's an engine limitation.

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Re: TES Skyrim 0.361

So there's no limit to how many particles can cast shadows in an area? If I have 100 braziers in a cell, would they all cast shadows?
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