Skyrim particle patch for ENB
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- *blah-blah-blah maniac*
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Re: Skyrim particle patch for ENB
Ah you meant that, yes I know what you mean. I'll see if I can figure out a good way to fix it without changing it too much visually.
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- *blah-blah-blah maniac*
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Re: Skyrim particle patch for ENB
Fixed, Oldrim patch updated.
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- *blah-blah-blah maniac*
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Re: Skyrim particle patch for ENB
Both patches updated. Optimized the candle glow particle emitters as much as possible without visual degradation.
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- *master*
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Re: Skyrim particle patch for ENB
"If it’s too bright you should lower the particle intensity for the corresponding time of day."
In the enbseries.ini correct?
In the enbseries.ini correct?
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- *blah-blah-blah maniac*
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- *blah-blah-blah maniac*
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Re: Skyrim particle patch for ENB
Thanks for the Oldrim update You are the best.
One question, this optimization for a candles glow emitters, can it be done for a spells too ? Right now, they are flickering like crazy and the performance impact is really huge:
One question, this optimization for a candles glow emitters, can it be done for a spells too ? Right now, they are flickering like crazy and the performance impact is really huge:
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Rudy ENB for Skyrim, Skyrim SE, for Fallout New Vegas, for Dragon's Dogma
English is not my native language.
AMD Ryzen 9 5900X, Gigabyte B550 AORUS PRO AC, Arctic Liquid Freezer II 280, Nvidia Geforce RTX 2070 Super, 64GB ram
Rudy ENB for Skyrim, Skyrim SE, for Fallout New Vegas, for Dragon's Dogma
English is not my native language.
AMD Ryzen 9 5900X, Gigabyte B550 AORUS PRO AC, Arctic Liquid Freezer II 280, Nvidia Geforce RTX 2070 Super, 64GB ram
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- *blah-blah-blah maniac*
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Re: Skyrim particle patch for ENB
Now that's indeed quite a performance hit I will take a look but it might be tricky without changing the effect visually, the candle glow was easier since it's more static (and they could be optimized even further by making them static). I'm sure I can figure out something, though, will keep you updated.
By the way that was a nice collection of screenshots in the TES Skyrim thread, the new effects are simply out of this world for such an old game.
By the way that was a nice collection of screenshots in the TES Skyrim thread, the new effects are simply out of this world for such an old game.
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- *blah-blah-blah maniac*
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Re: Skyrim particle patch for ENB
Thanks
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Rudy ENB for Skyrim, Skyrim SE, for Fallout New Vegas, for Dragon's Dogma
English is not my native language.
AMD Ryzen 9 5900X, Gigabyte B550 AORUS PRO AC, Arctic Liquid Freezer II 280, Nvidia Geforce RTX 2070 Super, 64GB ram
Rudy ENB for Skyrim, Skyrim SE, for Fallout New Vegas, for Dragon's Dogma
English is not my native language.
AMD Ryzen 9 5900X, Gigabyte B550 AORUS PRO AC, Arctic Liquid Freezer II 280, Nvidia Geforce RTX 2070 Super, 64GB ram
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Re: Skyrim particle patch for ENB
Hello mindflux, I'm using the awaken Odin Sword in ZeroFrost's Valkyrie Armor and it reacts to complex firelights. What do I need to do to the mesh to stop it from glowing. I don't want to have a bright light around my character all the time.
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- *blah-blah-blah maniac*
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Re: Skyrim particle patch for ENB
Hello. Open the model of the sword with Nifskope (there might be two, one for 1st and one for 3rd person) and find the effect shader property, then, if you want to maintain some lighting decrease the emissive multiple significantly, or if you want to remove it completely, remove "Soft Effect" from shader flags.