TES Skyrim 0.364
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- *blah-blah-blah maniac*
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Re: TES Skyrim 0.364
Unless I made a boo-boo (kinda rushed here) the torches should be fixed in the latest particle patch.
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- *blah-blah-blah maniac*
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Re: TES Skyrim 0.364
Must check it out. I use the latest version, but I didn't overwrite some of the meshes from other mods (ELFX and a few others)
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Rudy ENB for Skyrim, Skyrim SE, for Fallout New Vegas, for Dragon's Dogma
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Rudy ENB for Skyrim, Skyrim SE, for Fallout New Vegas, for Dragon's Dogma
English is not my native language.
AMD Ryzen 9 5900X, Gigabyte B550 AORUS PRO AC, Arctic Liquid Freezer II 280, Nvidia Geforce RTX 2070 Super, 64GB ram
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Re: TES Skyrim 0.364
No I meant I just updated it a moment ago Wasn't working before, you were right.
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Re: TES Skyrim 0.364
Thanks again
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Rudy ENB for Skyrim, Skyrim SE, for Fallout New Vegas, for Dragon's Dogma
English is not my native language.
AMD Ryzen 9 5900X, Gigabyte B550 AORUS PRO AC, Arctic Liquid Freezer II 280, Nvidia Geforce RTX 2070 Super, 64GB ram
Rudy ENB for Skyrim, Skyrim SE, for Fallout New Vegas, for Dragon's Dogma
English is not my native language.
AMD Ryzen 9 5900X, Gigabyte B550 AORUS PRO AC, Arctic Liquid Freezer II 280, Nvidia Geforce RTX 2070 Super, 64GB ram
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Re: TES Skyrim 0.364
Guzio
It is not a fixable bug on my side, because some mods or maybe game model properties draw object as transparent and transparent objects have issues with sorting with particles which also transparent, plus transparent objects do not have depth and normal for defer, so lights can't be applied to them. I fixed eyes only which also buggy transparent object in vanilla game, but they still have bug at some angles when they are black (so drawed after particle lights). The only thing i can recommend is to disable mod which make bottles transparent. Or make them not transparent, but with refraction (like a icicles).One transparent bottle in Arcadia's Cauldron when Particle Lights are on
Different shaders, this is i can't fix without destroying something else, ask Mindflux.The lighting from a spells works only in third-person mode, can't iluminate the wall when I'm in first-person
Cant touch them and many other sources of fire, because they are messed with other types of particles, it's dangerous without Mindflux patch, even snow will be light source.Those torches hanging on the walls don't cast the light at all
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Re: TES Skyrim 0.364
which .ini file should I put that in enbseries.ini or enblocal.ini? If so under what subheading?Pfuscher wrote:Sounds like you need to adjust your textures or EnableSkinSpecular settingsSilentOption wrote:My character's green eyes is not as prominent as before and looks like a diamond or some odd looking gem
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Re: TES Skyrim 0.364
About the lack of complex lighting in first person, not sure what's up. Apparently the game does something to the shaders but it looks like it's beyond all control (the effect object is the same).
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Re: TES Skyrim 0.364
Game simply do not draw object with required shader for fire effect when in first person if using Flame spell.
SilentOption
I explained you already. All you can try to do is set specular lower for [EYES].
SilentOption
I explained you already. All you can try to do is set specular lower for [EYES].
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Re: TES Skyrim 0.364
Did you read what i said? There is no fix for eyes with particle light enabled and never be, it's how game draw eyes as transparent objects. Ask eyes mod author to make them opaque.
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