TES Skyrim SE 0.368

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TES Skyrim SE 0.368

The Elder Scrolls Skyrim SE (SSE)

Added distant shadows. Scaled clouds shadow to make them applied to distant mountains similar like in old skyrim mod. Fixed clouds shadow applied to subsurface scattering.
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Re: TES Skyrim SE 0.368

You are on a roll! Epic stuff, thank you.

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Re: TES Skyrim SE 0.368

big thanks Boris.
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Re: TES Skyrim SE 0.368

Am I blatantly missing something. I watched a video of the distant shadows in LE in action and clearly saw it. When I try in my SE and turn it on; I see no difference.

Not sure why.

Sorry for hassle.

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Re: TES Skyrim SE 0.368

xirangeix wrote:Am I blatantly missing something. I watched a video of the distant shadows in LE in action and clearly saw it. When I try in my SE and turn it on; I see no difference.

Not sure why.

Sorry for hassle.
In the ENB GUI you have to save configuration after you enable DistanceShadows and then hit the apply changes button. Some ENB changes need a reset to apply.

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Re: TES Skyrim SE 0.368

The distant shadows are great. I see the effect on glowing windows has already been reported for TES Skyrim 0.366.

It would be really great if shapes that use a Glow Shader with SLSF2 Glow Map (and SLSF1 Own Emit or SLSF1 External Emittance) could just be somehow left alone.

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Re: TES Skyrim SE 0.368

My god is this a nice addition. this gives so much for the scenery. Thanks Boris this is awesome.

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Re: TES Skyrim SE 0.368

sheson
Sadly i cant find solution yet to windows lights and the only one i know is to draw them to mask, which is stupid wasting of performance.
About shapes, i dont know what you mean. There are many things with glow map and what effect do you want to not be touched them? Distant shadows?
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Re: TES Skyrim SE 0.368

I was referring to the window shapes. Most of them use the Glow Shader with those shader settings. So same thing.

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Re: TES Skyrim SE 0.368

NVM
Last edited by xirangeix on 16 Dec 2018, 17:40, edited 1 time in total.
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