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 Post subject: Re: TES Skyrim
PostPosted: 10 Jun 2012, 01:58 
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Joined: 09 Jun 2012, 04:54
Posts: 13
Test for T.A.Z ENB! I really Like your ENB, and it's awesome.



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Awesome ENB, but It was kinda too bright(I like brightness, but it's hard to play with too much brightness;;)
So I tweaked a bit, and these are results.

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...didn't go very well.
T.A.Z, what do you think?



Edit: I also did some optimization : D My rig isn't that good. In order to bring up the FPS from 5 to 15, I disabled most of the Indirect lighting or Shadow effects, but I couldn't disable DoF;; Anyways, I just found out a good way to tweak ENB! When I change a value and press Backspace, Then it changes to apply that Value! I think It helps a lot during tweaking... But I think most of you know how to. Eh;; Just saying!


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Tomoko
 Post subject: Re: TES Skyrim
PostPosted: 10 Jun 2012, 02:02 
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Joined: 09 Jun 2012, 04:54
Posts: 13
DevilKitty wrote:
@T.A.Z - thanks, it looks very good, here few shots using ur setting.
sorry for quality as in motion it looks pretty excellent. how u guys take gameplay pics. i took thm by pressing print button bt these doesnt seem to be good quality.


BTW my draw distance setting is at 3 for everything, CTD vanished after doing this before my game crash evry 3 min. I m using about evry texture pack including 2k HD pack and i only have 2gb ram with 1gb 6850 and e8400@3.0.



Try using Fraps with PNG setting. It works very well!


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 Post subject: Re: TES Skyrim
PostPosted: 10 Jun 2012, 02:55 
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Joined: 29 May 2012, 13:58
Posts: 18
enb wrote:
r42
Outline is a shadow rendering artifact of the original game. Don't know, may be in skyrimprefs.ini possible to setup shadow resolution/scale (not that 2048 or 4096, another). Also new parameters like bilateral filter in enbseries.ini helping to remove this partially (and shadow quality in game must be set to high or ultra, otherwise shadow resolution lower than screen resolution).

Yes. I found out yesterday that this outline pretty much affected by iBlurDeferredShadowMask parametr(larger value - thicker outline) but I need large value to avoid this horrorImage


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 Post subject: Re: TES Skyrim
PostPosted: 10 Jun 2012, 07:35 
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*master*

Joined: 20 Apr 2012, 05:52
Posts: 208
Just one again while seeing how the effects file works.

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 Post subject: Re: TES Skyrim
PostPosted: 10 Jun 2012, 09:54 
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*master*

Joined: 23 Jan 2012, 18:24
Posts: 184
Next Step

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_________________
My old 0.119 ENB for CoT http://skyrim.nexusmods.com/mods/23202/


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 Post subject: Re: TES Skyrim
PostPosted: 10 Jun 2012, 11:10 
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*blah-blah-blah maniac*

Joined: 20 Mar 2012, 08:37
Posts: 1509
r42 wrote:
enb wrote:
r42
Outline is a shadow rendering artifact of the original game. Don't know, may be in skyrimprefs.ini possible to setup shadow resolution/scale (not that 2048 or 4096, another). Also new parameters like bilateral filter in enbseries.ini helping to remove this partially (and shadow quality in game must be set to high or ultra, otherwise shadow resolution lower than screen resolution).

Yes. I found out yesterday that this outline pretty much affected by iBlurDeferredShadowMask parametr(larger value - thicker outline) but I need large value to avoid this horrorImage


Shadows are a big issue they are all kinds of things that can go wrong with them and it's a balancing with different fovs and even camera angles sometimes have strange effects on them, i currently have a issue where Shadows get completely canned @ specific camera fov setup with ENB and im not sure why :(


The only thing i see is they flicker on the Skin but are almost gone and this flickering is disturbing :(

ENB off

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ENB on

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though i still have to experiment with this :( i somehow doubt higher shadow resolution helps in this case @ all ?

And yep the fake SSS on her ear works somewhat, i was impressed seeing it still working on :)

_________________
Quote:
85% of graphics research is about who can finally make Sponza look good.
Jasper Bekkers EA/DICE

Perfection is the greatest enemy of photorealism.
Jorge Jimenez Activision Blizzard


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 Post subject: Re: TES Skyrim
PostPosted: 10 Jun 2012, 11:51 
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*master*
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Joined: 12 Feb 2012, 17:41
Posts: 199
Location: Germany
@DevilKitty: Glad you like it and I use steams build in screenshot function to take screenshots, because I would compress them anyway to upload them.
@obblivion: Thanks :) And I think it looks really good with the darker tone. I allready thought about darkening the settings, because it will look bad depending on your screen, especially if you have low contrast, everything looks to white and overexposed then.
But I think I will take a little brake from this setting and start something new as I'm getting a bit bored of the same look over and over again.

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My Skyrim preset: http://www.nexusmods.com/skyrim/mods/61826/?


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 Post subject: Re: TES Skyrim
PostPosted: 10 Jun 2012, 12:28 
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*master*
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Joined: 05 Jan 2012, 11:39
Posts: 248
Location: Russia
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Cheers )

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fantasy preset
HD6 preset
real like preset
preset for RCRN 3.0 (Legacy)


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 Post subject: Re: TES Skyrim
PostPosted: 10 Jun 2012, 12:32 
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*blah-blah-blah maniac*

Joined: 20 Mar 2012, 08:37
Posts: 1509
btw which of these is really affecting anything ?

iShadowMapResolution=
iShadowMapResolutionPrimary=
iShadowMapResolutionSecondary=

?

Nvidia talks only about iShadowMapResolution but you find sources that say iShadowMapResolutionPrimary and secondary have impact also though no explanation what for a impact ?

and or is iShadowMapResolution= iShadowMapResolutionPrimary + iShadowMapResolutionSecondary ?


i guess Primary and Secondary are a myth wherever that comes from maybe older Engine Version ?

_________________
Quote:
85% of graphics research is about who can finally make Sponza look good.
Jasper Bekkers EA/DICE

Perfection is the greatest enemy of photorealism.
Jorge Jimenez Activision Blizzard


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 Post subject: Re: TES Skyrim
PostPosted: 10 Jun 2012, 12:49 
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*master*

Joined: 23 Jan 2012, 18:24
Posts: 184
Next one

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_________________
My old 0.119 ENB for CoT http://skyrim.nexusmods.com/mods/23202/


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