The Elder Scrolls Skyrim SE (SSE)
Added fix of specular for characters, original mod for this fix is here https://www.nexusmods.com/skyrimspecial ... mods/22423, but please do not use it with ENBSeries, cause it's not compatible. Added normal map and sun direction to prepass shader. Added ambient lighting desaturation parameter and fix for black hair parameter. Timer.z is now frame number which cyclically wraps to 0 after 9999 frames passed.
TES Skyrim SE 0.370
Forum rules
new topics are not allowed in this subsection, only replies.
new topics are not allowed in this subsection, only replies.
- Author
- Message
-
Offline
- *blah-blah-blah maniac*
- Posts: 17559
- Joined: 27 Dec 2011, 08:53
- Location: Rather not to say
TES Skyrim SE 0.370
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
-
Offline
- Posts: 3
- Joined: 14 Dec 2018, 01:16
Re: TES Skyrim SE 0.370
Woohoo! So both SSS and specular are working now? I thought this day would never come!
-
Offline
- Posts: 15
- Joined: 11 Nov 2018, 04:02
Re: TES Skyrim SE 0.370
I don't usually use a sweaty specular because it never worked correctly. So I just threw one in to test it out and can confirm that sweaty specular is now visible from all directions. Many thanks!!!
-
Offline
- Posts: 3
- Joined: 07 Jan 2019, 16:50
Re: TES Skyrim SE 0.370
YES! thank you for the update!
-
Offline
- *blah-blah-blah maniac*
- Posts: 17559
- Joined: 27 Dec 2011, 08:53
- Location: Rather not to say
Re: TES Skyrim SE 0.370
Actually credits go to author of that specular fix, no need to thanks me.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
-
Offline
- Posts: 18
- Joined: 24 Mar 2018, 12:52
- Location: The Netherlands
Re: TES Skyrim SE 0.370
Way to go aers ! :!:
-
Offline
- Posts: 37
- Joined: 04 May 2018, 18:15
Re: TES Skyrim SE 0.370
The main reason I released a mod was for people without ENB and to prove it was possible. Its the sort of fix everyone should have installed in some way because its just objectively correct for lighting to work in all directions
-
Offline
- *sensei*
- Posts: 462
- Joined: 16 Jan 2016, 19:15
- Location: Austria
Re: TES Skyrim SE 0.370
big thanks both to you. aers nd Boris.
_________________
AMD Ryzen 2700x 8 Core, Scythe Mugen PCGH Edition, MSI X470 Gaming Pro Carbon, Gainward Geforce GTX 1080 Ti Phoenix, 32 GB G.Skill Trident Z RGB 3200 Mhz, LG 34UM88C-P UHD, Win 10 64 bit
AMD Ryzen 2700x 8 Core, Scythe Mugen PCGH Edition, MSI X470 Gaming Pro Carbon, Gainward Geforce GTX 1080 Ti Phoenix, 32 GB G.Skill Trident Z RGB 3200 Mhz, LG 34UM88C-P UHD, Win 10 64 bit
-
Offline
- Posts: 10
- Joined: 05 Jul 2018, 03:53
Re: TES Skyrim SE 0.370
Absolutely amazing work from you both. Thank you aers, and thank you Boris.
-
Offline
- Posts: 50
- Joined: 12 Dec 2013, 15:11
Re: TES Skyrim SE 0.370
Ah, very nice. I haven't played much SSE yet but noticed something was off with the specular. Definitely looks like this is it.