TES Skyrim SE 0.370

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Re: TES Skyrim SE 0.370

mindflux wrote:I believe that's one of the edges of the glow shape in that object.
ENBSeries wrote:Anubis
Cant tell for sure, but this kind of things in theory happen only when quad of particle is cut by depth or have wrong uv.
So,... what can i do to get rid of this ?

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Re: TES Skyrim SE 0.370

Did you make sure you were on the latest version of the game (1.5.62.0) and the latest version of SKSE (2.0.12)?

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Re: TES Skyrim SE 0.370

couleuvre
Yes

Anubis
I dont know, this do not depends from me.
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Re: TES Skyrim SE 0.370

I encountered a strange problem in the SE version (latest binaries). Something weird with a specular, it is visible from a certain angle on the ground :



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Re: TES Skyrim SE 0.370

ENBSeries wrote:Andreis
Here is my log of 0.3.1 and shaders copied in \Skyrim Special Edition\Data\SKSE\Plugins\CharGen (no changes to sculpting, look the same empty). Maybe i need some race mod? My game is pure vanilla.
Hi Boris,

Try this version and see if it load for you correctly,

http://www.mediafire.com/file/dhn9qnt7h ... _1.7z/file

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Re: TES Skyrim SE 0.370

Guzio
Its because i did fix for Footprints mod and as i warned, issues in other places may occur, this must be fixed in mod itself, not in ENBSeries. I will revert changes, thanks for report.

Andreis
Will test soon
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Re: TES Skyrim SE 0.370

Andreis
Check attached build. The problem happened because i replace shader's interfaces by my own and when calling functions like PSSetShader pretend that all input shaders are my interfaces, but you dont create shaders by CreatePixelShader function and others like that, so they are not replaced. Right now all shader types have a check, but no other objects, so it may not work if you have somewhere else objects created by dx extention functions.

Guzio
You can try attached build too, it have footprints fix removed.

EDIT: file deleted
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Re: TES Skyrim SE 0.370

HURRAH tested new version and racemenu sculpt menu is working fine for me with ENB. Thanks Boris :)

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Re: TES Skyrim SE 0.370

@Boris: regarding alpha testing, the author of Enhanced Blood Textures says this:

"@4109
I don't recommend using alpha testing
https://imgur.com/a/vbc8uX2"
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Re: TES Skyrim SE 0.370

4109
Obviously comparison screenshots are not equal and subjective, just turning on alpha test can't do this. Alpha test must be applied with proper alpha reference value too. I can't fix anything, the result of using alpha blend mix for normals instead of alpha test as fix is in Guzio videos is buggy as hell. Not my problem.
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