TES Skyrim SE 0.371
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- *blah-blah-blah maniac*
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Re: TES Skyrim SE 0.371
If you mean this thing https://imgur.com/t7RHjz1, its background clearing color. I dont know what to change with it, in old skyrim mod the color was modified to game fog color, but in skyrim se fog have vertical type which mostly used and not suitable for adjusting colors. Also fog color by the game is never set correctly to black at night, so i doubt that old skyrim looks any better about this. Sky horizon color will destroy sky fading to background by transparency and when watching from the top in some places, bottom of the world as background color will look weird, not same as fogged by distant and vertical fog. So i dont know any optimal solution which will look better than it is now.
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Re: TES Skyrim SE 0.371
many thanks Boris. everything is working fine now.
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Re: TES Skyrim SE 0.371
Yes, this is exactly what I wrote about. In Oldrim this is rather a black line and I can mask it using a Mist effect (it also react to the clouds curve parameter), but now in SSE it can be annoying (Skyrim fog weather c821e, timescale set to 600) :ENBSeries wrote:If you mean this thing https://imgur.com/t7RHjz1, its background clearing color. I dont know what to change with it, in old skyrim mod the color was modified to game fog color, but in skyrim se fog have vertical type which mostly used and not suitable for adjusting colors. Also fog color by the game is never set correctly to black at night, so i doubt that old skyrim looks any better about this. Sky horizon color will destroy sky fading to background by transparency and when watching from the top in some places, bottom of the world as background color will look weird, not same as fogged by distant and vertical fog. So i dont know any optimal solution which will look better than it is now.
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Rudy ENB for Skyrim, Skyrim SE, for Fallout New Vegas, for Dragon's Dogma
English is not my native language.
AMD Ryzen 9 5900X, Gigabyte B550 AORUS PRO AC, Arctic Liquid Freezer II 280, Nvidia Geforce RTX 2070 Super, 64GB ram
Rudy ENB for Skyrim, Skyrim SE, for Fallout New Vegas, for Dragon's Dogma
English is not my native language.
AMD Ryzen 9 5900X, Gigabyte B550 AORUS PRO AC, Arctic Liquid Freezer II 280, Nvidia Geforce RTX 2070 Super, 64GB ram
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Re: TES Skyrim SE 0.371
Hey
I have been trying to find any installation guide. I use MO2 and when I install this from the zip file, MO2 doesnt accept any data folder I pick.
I can install without setting data folder.
Any advice?
Edit: NM. The Skyrim Particle Patch installed all correctly.
Do I need to re-run my text compiler and DynDOLOD?
I have been trying to find any installation guide. I use MO2 and when I install this from the zip file, MO2 doesnt accept any data folder I pick.
I can install without setting data folder.
Any advice?
Edit: NM. The Skyrim Particle Patch installed all correctly.
Do I need to re-run my text compiler and DynDOLOD?
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Re: TES Skyrim SE 0.371
Guzio
Could you check that weather in zEdit with the Weather Editor script (or maybe the CK, I don't know what tools it would offer) and look for a matching color? It's possible you'd find a setting name (or an abbreviation) Boris could use to find it out. I don't have SSE installed at the moment, does it react to clouds curve parameter in SSE or just in Oldrim (edit: or did I misinterpret and its the Mist that reacts to clouds curve)?
edit2: I'm hoping you could match the color you see in-game, to the script's display, to the setting's path. Something like this:
Weather Editor display
https://i.imgur.com/W5Slypc.png
zEdit path (by double-clicking the highlighted "Night" bracket in the weather record, after closing the Weather Editor script)
https://i.imgur.com/7gVJmxA.png
Could you check that weather in zEdit with the Weather Editor script (or maybe the CK, I don't know what tools it would offer) and look for a matching color? It's possible you'd find a setting name (or an abbreviation) Boris could use to find it out. I don't have SSE installed at the moment, does it react to clouds curve parameter in SSE or just in Oldrim (edit: or did I misinterpret and its the Mist that reacts to clouds curve)?
edit2: I'm hoping you could match the color you see in-game, to the script's display, to the setting's path. Something like this:
Weather Editor display
https://i.imgur.com/W5Slypc.png
zEdit path (by double-clicking the highlighted "Night" bracket in the weather record, after closing the Weather Editor script)
https://i.imgur.com/7gVJmxA.png
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Re: TES Skyrim SE 0.371
Hi Boris, is there any difference between how particles emit light in the LE and SSE versions? I was able to change light colours in LE by modifying vertex colours of a mesh, and setting the emissive to a light grey, but I can't get the same result in SSE. SSE ENB light is only influenced by the emissive colour.
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Re: TES Skyrim SE 0.371
cruelflames
Yes, the difference do exist, because game use different shader types for the same particles of both games. I tried to make code the same as close as possible, but exactly the same can't be, lack data.
https://imgur.com/a/gN3GjoC
About background clearing color, here are set of screenshots with different fog parameters and black background on some of them (triggered manually if F1>1). Obviously when fog is too much intense, same intense background should be. When fog is barely visible, color of background must not be changed (or linked to something else). There is no good solution about this, it's always buggy at some scenario and the question is what values should change background clearing color and change it relatively or force it.
Yes, the difference do exist, because game use different shader types for the same particles of both games. I tried to make code the same as close as possible, but exactly the same can't be, lack data.
https://imgur.com/a/gN3GjoC
About background clearing color, here are set of screenshots with different fog parameters and black background on some of them (triggered manually if F1>1). Obviously when fog is too much intense, same intense background should be. When fog is barely visible, color of background must not be changed (or linked to something else). There is no good solution about this, it's always buggy at some scenario and the question is what values should change background clearing color and change it relatively or force it.
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Re: TES Skyrim SE 0.371
Hey Boris, I saw aers posted the shadow map shader a while back on one of his Nexus pages, I wonder if this is any help to you in regards to potentially fixing sse's character shadows?
https://ybin.me/p/d580e175cee1ec12#n2GU ... have%20fun
https://ybin.me/p/d580e175cee1ec12#n2GU ... have%20fun
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Re: TES Skyrim SE 0.371
I dont know what kind of bug do you talk about.
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Re: TES Skyrim SE 0.371
Version updated, download again
Fixed scars bug when subsurface scattering enabled. Assigned background clearing color to the sky horizon color.
Fixed scars bug when subsurface scattering enabled. Assigned background clearing color to the sky horizon color.
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