I took a video since this is hard to describe.
I _think_ this is what they're talking about but I'm honestly not 100% sure
https://www.youtube.com/watch?v=mznds2rxDnM sunlight causes this flickering effect on character shadow
https://www.youtube.com/watch?v=1nZ_f-bOHKQ interior light has bad shadow edges, this is due to algorithm used in that shadow mask utility shader
But I don't think these are fixable without big changes to shadow shaders, dunno, I don't know much about graphics programming.
TES Skyrim SE 0.371
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Re: TES Skyrim SE 0.371
I'm just talking about the way shadows are cast when certain helmets/hoods are equipped. It's more accurate in Oldrim's ENB.
Oldrim's ENB shadows
https://i.imgur.com/cL4bB1U.jpg
Standard SSE
https://i.imgur.com/r4fFLRH.jpg
Screenshots courtesy of u/Gimbyllama
Oldrim's ENB shadows
https://i.imgur.com/cL4bB1U.jpg
Standard SSE
https://i.imgur.com/r4fFLRH.jpg
Screenshots courtesy of u/Gimbyllama
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Re: TES Skyrim SE 0.371
Oh then why did you post an unrelated thing i posted elsewhere
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Re: TES Skyrim SE 0.371
Thought the person asking you about it referred to inaccurate character shadows in his post, haha. Whoopsaers wrote:Oh then why did you post an unrelated thing i posted elsewhere
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Re: TES Skyrim SE 0.371
aers
First your video is simply not enough resolution of the shadowmap for the technique they use, plus not good filtering method. On second video, i can't see, but tomorrow will check interiors.
Jungle Peanut
It's detailed shadow and that guy don't know that pressing save and apply changes buttons must be used to see difference.
First your video is simply not enough resolution of the shadowmap for the technique they use, plus not good filtering method. On second video, i can't see, but tomorrow will check interiors.
Jungle Peanut
It's detailed shadow and that guy don't know that pressing save and apply changes buttons must be used to see difference.
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Re: TES Skyrim SE 0.371
The Code Wizard strikes again, thank you!ENBSeries wrote:Added gradient intensity and desaturation to background clearing color as factors.
So many beautiful features came to SSE these days, now I'll have to rebuild a load order in time for the next wave of presets
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Re: TES Skyrim SE 0.371
Wow, this is great. Should it be possible to port NLA to SSE, confidence man, if you still intrested?
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Re: TES Skyrim SE 0.371
Everybody loves shadows
Totally understand the work load. Maybe from to time if you are bored on a cold rainy day
Totally understand the work load. Maybe from to time if you are bored on a cold rainy day
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Re: TES Skyrim SE 0.371
Thanks a lot. Now everything is perfectENBSeries wrote:Version updated, download again
Added gradient intensity and desaturation to background clearing color as factors.
I am also missing detailed shadows in the SE version, but my opinion doesn't count, I don't play SSE.
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Rudy ENB for Skyrim, Skyrim SE, for Fallout New Vegas, for Dragon's Dogma
English is not my native language.
AMD Ryzen 9 5900X, Gigabyte B550 AORUS PRO AC, Arctic Liquid Freezer II 280, Nvidia Geforce RTX 2070 Super, 64GB ram
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Re: TES Skyrim SE 0.371
When I have complex particle lights on, in some situations (like certain dungeons where a lot of candles are bundled together) I get a serious dip in performance, down from 60 clamped to sub-30. If I turn complex particle lights off, the problem's gone. Is this to be expected?