TES Skyrim SE 0.372

Forum rules
new topics are not allowed in this subsection, only replies.
Post Reply
  • Author
  • Message
Offline
User avatar
*blah-blah-blah maniac*
Posts: 838
Joined: 10 Dec 2017, 17:10

Re: TES Skyrim SE 0.372

Now interior day and night statistics working fine. Thanks ! :D

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17559
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: TES Skyrim SE 0.372

Version updated, download again
Fixed location weather.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
User avatar
Posts: 12
Joined: 15 Dec 2013, 05:22

Re: TES Skyrim SE 0.372

For the most parts the new shadows look really great, though I thought I would point out one issue with them, pretty noticeable in interiors with shadowcasting lights:

https://imgur.com/a/XCogQhw

The pixelation of shadows becomes painfully clear with detailed shadows enabled in interiors. I don't really notice it at all from exterior sunlight, so I figured I would mention it

Thanks for all your hard work :)

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17559
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: TES Skyrim SE 0.372

Oh, it is bug of shader disassembler i suppose, lost precision of numbers. Will try to check what is it.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
Posts: 3
Joined: 12 Feb 2019, 12:25

Re: TES Skyrim SE 0.372


Offline
User avatar
*blah-blah-blah maniac*
Posts: 17559
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: TES Skyrim SE 0.372

I dont have it, reported several times, but i can't reproduce it on vanilla game, so can't fix.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
User avatar
*blah-blah-blah maniac*
Posts: 983
Joined: 09 Dec 2012, 00:29

Re: TES Skyrim SE 0.372

Boris - Thank you kindly, Master :D I see that WorldSpaceID was changed in the SE version, almost all the interiors in Oldrim were placed in [00000000] WorldSpaceID, now in SE in [0000003C].
_________________
Rudy ENB for Skyrim, Skyrim SE, for Fallout New Vegas, for Dragon's Dogma

English is not my native language.

AMD Ryzen 9 5900X, Gigabyte B550 AORUS PRO AC, Arctic Liquid Freezer II 280, Nvidia Geforce RTX 2070 Super, 64GB ram

Offline
Posts: 23
Joined: 08 May 2018, 06:02

Re: TES Skyrim SE 0.372

Yeah I don't see this with the ENB I'm using. I did use Keizaal ENB and it had that bug and it seems related to subsurface scattering.

Offline
Posts: 14
Joined: 23 Sep 2018, 22:51

Re: TES Skyrim SE 0.372

I get that too. Turning on and off SSS I get odd shadows in a box and glowing moss at night

Image

Offline
Posts: 50
Joined: 06 Feb 2019, 02:26

Re: TES Skyrim SE 0.372

DaedricServant wrote:
Yeah I don't see this with the ENB I'm using. I did use Keizaal ENB and it had that bug and it seems related to subsurface scattering.
I'd delete all ENB files (shaders, settings, etc) and reinstall default files from the latest ENB download to see if default shaders and settings fix it.
Post Reply