Skinner
Photorealistic Tamriel (PRT) don't give me bugs. I think you should try to install old drivers, i have 391.xx.
couleuvre
Computation code of sss and how it's applied is the same for old skyrim and sse. The only difference is that clouds shadow in sse do influence sss, but when disabled, it's the same. Probably difference is because there is no ColorPower in SSE and it's easy to compare if you set it to 1 in old skyrim.
TES Skyrim SE 0.372
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Re: TES Skyrim SE 0.372
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Re: TES Skyrim SE 0.372
Thanks for the heads up, will check this later.ENBSeries wrote:Skinner
Photorealistic Tamriel (PRT) don't give me bugs. I think you should try to install old drivers, i have 391.xx.
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Re: TES Skyrim SE 0.372
Since updating to 0.371/0.372 i get flickering water and green glowing textures of moss and stuff. Disabling smaa fixes the glowing textures, but the flickering water remains. Not sure whats causing the flickering water.
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Re: TES Skyrim SE 0.372
Hey guys, can someone explain how this happens? This is only the case when Cloud Shadows are active.
Cloud Shadow on
Cloud Shadow off
Cloud Shadow on
Cloud Shadow off
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Re: TES Skyrim SE 0.372
Well, I don't know if my question has something to do specifically with ENB, but lets go!
Why in SSE is impossible to make the grass look at least close to Old Skyrim quality ?
I'm talking specially about shadows. The Skyrim SE grass has a ugly shadow pattern in several places, that does not matter
how much or whatever we tweak, it never get closer to the old game........ =/
Why in SSE is impossible to make the grass look at least close to Old Skyrim quality ?
I'm talking specially about shadows. The Skyrim SE grass has a ugly shadow pattern in several places, that does not matter
how much or whatever we tweak, it never get closer to the old game........ =/
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Re: TES Skyrim SE 0.372
About Dragens problem.
I think the road mesh doesn't have specular on the dirt02 texture. The world mesh of SE has specular.
I think the road mesh doesn't have specular on the dirt02 texture. The world mesh of SE has specular.
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Re: TES Skyrim SE 0.372
I dont know what to look at on screenshots with and without cloud shadows, don't see anything wrong.
About flickering water, i need some way to see it myself, but not happen for me.
Shadows - no idea. I dont know is it worth to change, people not bother with it no reporting.
About flickering water, i need some way to see it myself, but not happen for me.
Shadows - no idea. I dont know is it worth to change, people not bother with it no reporting.
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Re: TES Skyrim SE 0.372
Currently using Realistic Water 2 and nvidia driver 418.91. I will try a different driver and vanilla water later to see if it still flickers.
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Re: TES Skyrim SE 0.372
Tacocat
Installed realistic water two and found what is the problem. Will fix asap.
Still, don't know what moss and stuff green are.
Installed realistic water two and found what is the problem. Will fix asap.
Still, don't know what moss and stuff green are.
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Re: TES Skyrim SE 0.372
I believe that the problem with the moss are occuring only for those using presets with SMAA 1X code and having it enabled.
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Intel i5 9400f ; NVIDIA RTX 3060 12gb VRAM; 16gb RAM; Windows 10
PhoenixVivid ENB for SSE / Phoenix Cinematic ENB for Fallout 4
Imaginarium ENB for SSE / Insanity ENB for Skyrim LE
NCW ENB for Fallout 4 / Somber Phantasy ENB for SSE
My Nexus Page
Intel i5 9400f ; NVIDIA RTX 3060 12gb VRAM; 16gb RAM; Windows 10
PhoenixVivid ENB for SSE / Phoenix Cinematic ENB for Fallout 4
Imaginarium ENB for SSE / Insanity ENB for Skyrim LE
NCW ENB for Fallout 4 / Somber Phantasy ENB for SSE
My Nexus Page