Thanks! I can't see any real visible change still though, I was hoping I could use these settings to create a wet skin effect during rain weathers. Thanks anyway!Ozin wrote:From what I can tell, it mostly (only?) has any effect from particle/fire lights. Try adjusting that value when standing in front of some candles.tiltfox wrote:Has anyone else had issues with SkinSpecular settings not doing anything visually? I don't know what I could have done to my preset for these settings not to work. Specular is visible on skin, and changing the settings of the specular in nifskope for the bodies produces changes in the specular lighting as expected, but the ENB settings still do nothing for skin specular for me.
TES Skyrim SE 0.372
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Re: TES Skyrim SE 0.372
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- *sensei*
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- Joined: 20 Jul 2013, 00:34
Re: TES Skyrim SE 0.372
Sorry Boris. I forgot about the _locationweather.ini file to configure.
[EDIT] I got it working. I set the EnableLocationWeather=true in the enbseries.ini file. The initial game loading save or the COW and COC commands had the worldspaceID and locationID both 0.
I set the _locationweather.ini file for the initial load worldspaceID and locationID being both 0.
_locationweather.ini
[000000]
00000=345678 //for custom weather ID
_weatherlist.ini
[WEATHER098]
FileName=LoadScreen.ini
WeatheriDs=345678
[WEATHER099]
FileName=MapView.ini
WeatheriDs=A6858
The LoadScreen.ini file got created, and I modified to be different than the Map A6858 weather.
[EDIT] I got it working. I set the EnableLocationWeather=true in the enbseries.ini file. The initial game loading save or the COW and COC commands had the worldspaceID and locationID both 0.
I set the _locationweather.ini file for the initial load worldspaceID and locationID being both 0.
_locationweather.ini
[000000]
00000=345678 //for custom weather ID
_weatherlist.ini
[WEATHER098]
FileName=LoadScreen.ini
WeatheriDs=345678
[WEATHER099]
FileName=MapView.ini
WeatheriDs=A6858
The LoadScreen.ini file got created, and I modified to be different than the Map A6858 weather.
_________________
AMD R9 6900HX, 16GB DDR5-4800
Win 11Pro 64bit on NvMe, Skyrim on NvMe 2nd partition
Nvidia GTX 1070 FE eGPU v531.209
OrganicENB SE
OrganicENB LE
AMD R9 6900HX, 16GB DDR5-4800
Win 11Pro 64bit on NvMe, Skyrim on NvMe 2nd partition
Nvidia GTX 1070 FE eGPU v531.209
OrganicENB SE
OrganicENB LE
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Re: TES Skyrim SE 0.372
In order to effect the specularity of skin, you have to manipulate the spec settings under [Object]. The [Skinspecular] works for ENB particle light.tiltfox wrote:Thanks! I can't see any real visible change still though, I was hoping I could use these settings to create a wet skin effect during rain weathers. Thanks anyway!Ozin wrote:From what I can tell, it mostly (only?) has any effect from particle/fire lights. Try adjusting that value when standing in front of some candles.tiltfox wrote:Has anyone else had issues with SkinSpecular settings not doing anything visually? I don't know what I could have done to my preset for these settings not to work. Specular is visible on skin, and changing the settings of the specular in nifskope for the bodies produces changes in the specular lighting as expected, but the ENB settings still do nothing for skin specular for me.
(Edited because I'm an idiot)
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Re: TES Skyrim SE 0.372
I tried to find a preset that configured Soul Cairn weathers, but couldn't so far. So I tried adding this line to my weather list:
[WEATHER001]
FileName=soulcairn.ini
WeatherIDs=1407, 6aec, 18dbb, 18dbc,18dbd, 14551
Copied enbseries.ini into my enbseries folder and named it soulcairn.ini, after which I'm able to edit parameters for those weathers. Is there any way to also make weather specific changes to shaders? Basic stuff like brightness, contrast and saturation. I feel I'm not being able to take it as far as I wanted. I pursued a more realistic image in the main worldspace and wanted to get a total fantasy look in the Soul Cairn...
[WEATHER001]
FileName=soulcairn.ini
WeatherIDs=1407, 6aec, 18dbb, 18dbc,18dbd, 14551
Copied enbseries.ini into my enbseries folder and named it soulcairn.ini, after which I'm able to edit parameters for those weathers. Is there any way to also make weather specific changes to shaders? Basic stuff like brightness, contrast and saturation. I feel I'm not being able to take it as far as I wanted. I pursued a more realistic image in the main worldspace and wanted to get a total fantasy look in the Soul Cairn...
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- *sensei*
- Posts: 331
- Joined: 20 Jul 2013, 00:34
Re: TES Skyrim SE 0.372
The Curve setting or the Desaturation setting could be used for a small adjustment, but you'll need to use the Weather.x value in the .fx file if you need more complex control.
if(Weather.x == 1) will detect WEATHER001 being used.
if(Weather.x == 1) will detect WEATHER001 being used.
_________________
AMD R9 6900HX, 16GB DDR5-4800
Win 11Pro 64bit on NvMe, Skyrim on NvMe 2nd partition
Nvidia GTX 1070 FE eGPU v531.209
OrganicENB SE
OrganicENB LE
AMD R9 6900HX, 16GB DDR5-4800
Win 11Pro 64bit on NvMe, Skyrim on NvMe 2nd partition
Nvidia GTX 1070 FE eGPU v531.209
OrganicENB SE
OrganicENB LE
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Re: TES Skyrim SE 0.372
Thank you so much! This combined with per weather control gives some really fantastic skin effects. Beautiful. Thank you again!nova_stark wrote:In order to effect the specularity of skin, you have to manipulate the spec settings under [Object]. The [Skinspecular] works for ENB particle light.tiltfox wrote:Thanks! I can't see any real visible change still though, I was hoping I could use these settings to create a wet skin effect during rain weathers. Thanks anyway!Ozin wrote:From what I can tell, it mostly (only?) has any effect from particle/fire lights. Try adjusting that value when standing in front of some candles.tiltfox wrote:Has anyone else had issues with SkinSpecular settings not doing anything visually? I don't know what I could have done to my preset for these settings not to work. Specular is visible on skin, and changing the settings of the specular in nifskope for the bodies produces changes in the specular lighting as expected, but the ENB settings still do nothing for skin specular for me.
(Edited because I'm an idiot)
And thanks again Aers and Boris for per weather control! Finally getting around to updating my ENB and its fantastic.
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- *master*
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Re: TES Skyrim SE 0.372
Emm Boris, do you think you´ll be able to mod the water? (parallax, transparency, etc)? i don´t care much about parallax for the rest of the game, because there are already mods that adds 3d models for road, walls, objects, trees, rocks and plants. Adyss is about to release a standalone version of his recreated god rays, now the only thing that the game needs is water for ENB, i miss that feature so much!, do you think that there is a possibility to add that?.
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- *blah-blah-blah maniac*
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Re: TES Skyrim SE 0.372
No, water have almost thousand shaders and they all very much different to modify. And the way water is done make it impossible to generate displacement/parallax effect without rewriting all. Just tweak colors without adding effects - i don't think worth to bother.
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- *master*
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Re: TES Skyrim SE 0.372
I think that anything that could be made for the water would be awesome because i don’t know which effect left to have almost everything as the old skyrim, i was waiting for so long the god rays effect and Adysss is about to release it for SE enb, i don’t know if to the rest of the people care about the water as i do, i had to add a mod to make the water transparent but it has some bugs, but if im the only one requesting it, not worth to modify it, so let’s see if some one also wants Enb water.
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Re: TES Skyrim SE 0.372
Aww, water support would have been awesome.