TES Skyrim 0.366

Forum rules
new topics are not allowed in this subsection, only replies.
  • Author
  • Message
Offline
Posts: 14
Joined: 21 May 2015, 20:37

Re: TES Skyrim 0.366

Thanks for the answer. Now that I understand what you mean. I resumed my ENB now as I waited for my VGA to return from the RMA. I think I've answered this question to someone, but no chance to make ENB water for Skyrim SE? I play the Legendary only because of the water, because water vanilla or mod, without ENB, gets very absurdly ugly!

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17559
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: TES Skyrim 0.366

No, i dont think so. If i try to replace water, it's flow will be lost and it will look everywhere almost the same. Dont think it worth to bother, especially for same old game, just made on other engine. After all, if specular on characters is buggy, why to bother with water? It's so minor.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
Posts: 21
Joined: 11 Jul 2017, 06:51

Re: TES Skyrim 0.366

Anyone know why I'm getting water so bright indoors? Image

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17559
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: TES Skyrim 0.366

Because water for reflection draw sky and have some colors set too.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
User avatar
*blah-blah-blah maniac*
Posts: 983
Joined: 09 Dec 2012, 00:29

Re: TES Skyrim 0.366

In reference to my post about an Enb Particle Lights effect from this thread viewtopic.php?f=2&t=6174&start=50 I've done several tests recently. I did it in the LE version, but in the SE it probably works the same.

The test procedure looked like this :

Image

40 Soul Gems on a whole screen with an ENB Particle Light and a glow effect (textures\effects\FXGlowSpotLinearAlpha.dds), NiAlphaProperty 4109, threshold 128. Six different nifs, every with the same additional mesh (NiBilboardNode - the source of the light). That mesh size was the same for all the nifs - 0.5 (more or less, a circle with a 40 cm radius) :

Image

but the animation was different (obtained by Emissive Multiplier parameter animation) and a color of the light too, for each of them. Resolution - 2560x1440, my enb preset.

[COMPLEXPARTICLELIGHTS]
IgnoreWeatherSystem=true
EnableBigRange=true
IntensityDawn=0.3
IntensitySunrise=0.3
IntensityDay=0.3
IntensitySunset=0.3
IntensityDusk=0.3
IntensityNight=0.3
IntensityInteriorDay=0.4
IntensityInteriorNight=0.4
CurveDawn=1.8
CurveSunrise=1.8
CurveDay=1.8
CurveSunset=1.8
CurveDusk=1.8
CurveNight=1.8
CurveInteriorDay=1.5
CurveInteriorNight=1.5
SpecularAmountDawn=1.0
SpecularAmountSunrise=1.0
SpecularAmountDay=1.0
SpecularAmountSunset=1.0
SpecularAmountDusk=1.0
SpecularAmountNight=1.0
SpecularAmountInteriorDay=1.2
SpecularAmountInteriorNight=1.2
EnableShadow=true
ShadowQuality=1
DistanceFadeDawn=1.0
DistanceFadeSunrise=1.0
DistanceFadeDay=1.0
DistanceFadeSunset=1.0
DistanceFadeDusk=1.0
DistanceFadeNight=1.5
DistanceFadeInteriorDay=0.45
DistanceFadeInteriorNight=0.45

- Framerate drop from 44.5 fps (no enb light sources) to 24.5 fps (40 enb light sources on a whole screen), 32 fps (when these 40 light sources occupies 1/4 of the screen)

- Performance is the same, regardless of whether I used the mesh with 8 triangles (9 vertices), with 12 triangles (13 vertices), 20 triangles (21 vertices) or a quad with 2 triangles (4 vertices)

- Performance is the same with animated Emissive Multiplier or without any animation

- The size of that additional mesh matters, but within certain limits. The default size 0.5 - 24.5 fps, 6x bigger, size 3.0 - 20.5 fps, no glow effect, 18.5 fps with a really big glow (graphic card starts to make screeching noise), size 0.01 - 27 fps, size 0.001 - 27.5

Maybe this information will be useful for someone :)
_________________
Rudy ENB for Skyrim, Skyrim SE, for Fallout New Vegas, for Dragon's Dogma

English is not my native language.

AMD Ryzen 9 5900X, Gigabyte B550 AORUS PRO AC, Arctic Liquid Freezer II 280, Nvidia Geforce RTX 2070 Super, 64GB ram

Offline
Posts: 27
Joined: 11 Jul 2013, 21:16

Re: TES Skyrim 0.366

just upgraded skyrim LE from 319 to 366. can't believe how this just keeps getting more wonderful! my performance is noticeably better. thanks again Boris! about time for me to donate again.

i'm hoping for some help tho. i had the game looking how i liked, but i see upon changing binary to 366, my enbseries.ini has a number of additions and changes injected into it. the game looks great except for a couple instances.
indoor candles and lanterns are now very yellow and about 30% brighter than they used to be.
outdoor fires pretty much the same. much more yellow n bright. especially giant fires.
npc eyes are very shiny especially at night if there's a light source around. most npcs now look like vamps in the eyes when i talk to them (face to face mod) lol

anybody have advice on what to tweak to get those somewhat back to how i had them? thanks!

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17559
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: TES Skyrim 0.366

There are parameters for eyes (subsurface scattering is a thing which make glow, game effect, eyes always shiny like that actually in the game). Fire, particle and sprites also have parameters, color are tweaked by curve as i remember.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17559
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: TES Skyrim 0.366

Version updated, download again
Added interior parameters for subsurface scattering effect.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
Post Reply