Mirx wrote:Ohh, that Smooth Water addon seems to be the problem, because i´ve searched for those bugged textures only using Pure Waters around and outside Whiterun and i haven´t found that bug.
Nope - I just uninstalled it and tried - pattern is still there.
It is the small river right next to Whiterun when you start to go from Whiterun stables to the direction of Bleakwind Basin. (Left side of Whiterun on the map)
mmm.. i´ve tried to search in that direction but i couldn´t find that issue, later i´ll be researching more.
But what i see, is that on those Giant camps with lakes is that when i walk on those litle lakes and you see the water displacement, it looks also if i had another invisible character moving the water in front of me :| , later i´ll record a video about that, because i happens using water mods, but not everytime.
ENBSeries wrote:It's internal procedural factor for distorting caustics, strange it's visible. Can you show screenshot of that exact place?
Location:
It is visible in all these small rivers around Whiterun.
And I also have Lakeview Manor mod with a pool - there is also the same pattern visible. There were some other places as well. But not everywhere. Most of the waters are ok.
There is one more small thing - I noticed, that volcanic area waters (these green water ponds) have very subtle (weak) caustics effect - or to be more precise - caustic lines are barely visible and increasing caustics effect so that these lines become more visible, makes water edges too bright. Can it be tweaked so that only the caustics lines get brighter ?
ENBSeries wrote:Anubis
Caustics are low because water is very flat with tiny waves amplitude, it's normal.
I understand. Waves are small, so are caustic lines. I only meant that if the light is bright, so should caustic lines be bright. (small like waves but bright as light)
Okay, i'll change. Just after working much released when tired and making mistakes with copy-paste procedures. Btw, can someone recommend old skyrim mod for water which utilize displacement and do it well visually? I want to compare for parallax how much to apply offset (map by Guzio is not so good by height).