TES Skyrim SE 0.380

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Re: TES Skyrim SE 0.380

What does this ColorPow parameter should do ?
For me it shrouds everything darker, except water. It covers most light effects from other parameters and makes nature look like vanilla, but darker.
Closest comparison would be - it is like a shadow. (that covers everything but water)

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Re: TES Skyrim SE 0.380

Anubis wrote:What does this ColorPow parameter should do ?
For me it shrouds everything darker, except water. It covers most light effects from other parameters and makes nature look like vanilla, but darker.
Closest comparison would be - it is like a shadow.
It looks like Gamma, only it's applied to DirectLighting/Ambient and probably other areas of ENB. It's useful if you want to bring out more details from the textures. You have to compensate for the extra darkness in other ways however. Here's some screenshots with ColorPow in use: imgur album
It's an awesome parameter in my opinion.
ENBSeries wrote:Version updated, download again
Fixed purple landscape when ColorPow above 1 and applied it to some grass types.
That was fast, thank you.
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Re: TES Skyrim SE 0.380

Arindel wrote:It looks like Gamma, only it's applied to DirectLighting/Ambient and probably other areas of ENB. It's useful if you want to bring out more details from the textures. You have to compensate for the extra darkness in other ways however. Here's some screenshots with ColorPow in use: imgur album
It's an awesome parameter in my opinion.
Do you have some comparison pictures ?

For me it would seem useful to be able to lower this value below 1

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Re: TES Skyrim SE 0.380

Anubis wrote:
Arindel wrote:It looks like Gamma, only it's applied to DirectLighting/Ambient and probably other areas of ENB. It's useful if you want to bring out more details from the textures. You have to compensate for the extra darkness in other ways however. Here's some screenshots with ColorPow in use: imgur album
It's an awesome parameter in my opinion.
Do you have some comparison pictures ?

For me it would seem useful to be able to lower this value below 1
Here's a comparison: imgur link
As you can see, it looks way different with far more details.
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Re: TES Skyrim SE 0.380

Arindel wrote:Here's a comparison: imgur link
As you can see, it looks way different with far more details.
More details for lighted area but less details in shadows. It looks like increased contrast. (and vibrance)

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Re: TES Skyrim SE 0.380

No, ColorPow is gamma for diffuse textures (albedo) of the game. When set to 2.2, it's almost srgb convertion to make usual texture become linear space. But because this game have very few textures which are normal (ivy texture is correct one), ColorPow 2.2 is too high on practice. When textures are linear, then all math also done in linear space.
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Re: TES Skyrim SE 0.380

ENBSeries wrote:No, ColorPow is gamma for diffuse textures (albedo) of the game. When set to 2.2, it's almost srgb convertion to make usual texture become linear space. But because this game have very few textures which are normal (ivy texture is correct one), ColorPow 2.2 is too high on practice. When textures are linear, then all math also done in linear space.
Ok, understood. But is there anything that could be done to increase texture visibility in shadows ? Something like AmbientLightingCurve in Oldrim.

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Re: TES Skyrim SE 0.380

Increase ambient is the only way. AmbientLightingCurve do not work the way you asked.
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Re: TES Skyrim SE 0.380

Random question; not really needed but wondering if it was possible to add scrolling with mousewheel in the ENB GUI ingame. Just a quality of life thing if possible. If its a bother I much rather you continue work on waters ;)

Thanks :)

Also the bug I've noticed since LE if I'm editing things in shaders in enbeffect in the GUI for example then I hit load config to reset it bugs all the shader menus way up in the menu and I need to spam click the tiny arrow at the very bottom of that menu until they reappear.

Thanks again :)

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Re: TES Skyrim SE 0.380

ENBSeries wrote:Increase ambient is the only way. AmbientLightingCurve do not work the way you asked.
But is it possible to add ?
In Oldrim I could get better visibility in shadows using AmbientLightingCurve. (Basically by slightly decreasing difference between brightest and darkest light)
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