I found some weirdness. These green sun effects wont go away from flowing water next to Dragonsreach:
This effect works normally on larger waters, but can not be disabled or changed without disabling ENB totally on this location (probably on other similar locations too). It wouldn't be much of a problem, but the effect is larger than water and covers surroundings.
Sorry about huge images, wanted to preserve details and location.
TES Skyrim SE 0.380
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Re: TES Skyrim SE 0.380
Any news on the water seam firemanaf mentioned earlier? Here's an example of what I see with enb effects on:
https://cdn.discordapp.com/attachments/ ... ot2085.png
Enb effects OFF:
https://cdn.discordapp.com/attachments/ ... ot2086.png
https://cdn.discordapp.com/attachments/ ... ot2085.png
Enb effects OFF:
https://cdn.discordapp.com/attachments/ ... ot2086.png
Last edited by godescalcus on 20 May 2019, 00:17, edited 1 time in total.
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- *sensei*
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Re: TES Skyrim SE 0.380
Boris, thanks for all the updates lately. Looking forward to see what you come up with for water tessellation as well.
I did run into a bit of a 'feature' related to water mist during dawn & dusk:
ENB on:
https://i.imgur.com/USFmhGc.jpg
ENB off:
https://i.imgur.com/4tVWxiE.jpg
Interestingly I actually like the idea of sunlight glow on mist low to the ground during dawn and dusk, the effect is just a little too strong. If this could be separated out into an option to adjust the intensity/saturation of the effect it could make for some cool scenes.
I did run into a bit of a 'feature' related to water mist during dawn & dusk:
ENB on:
https://i.imgur.com/USFmhGc.jpg
ENB off:
https://i.imgur.com/4tVWxiE.jpg
Interestingly I actually like the idea of sunlight glow on mist low to the ground during dawn and dusk, the effect is just a little too strong. If this could be separated out into an option to adjust the intensity/saturation of the effect it could make for some cool scenes.
Last edited by Phinix on 20 May 2019, 01:08, edited 1 time in total.
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Re: TES Skyrim SE 0.380
Try adjusting DirectLighting parameters under Environment.Phinix wrote:I did run into a bit of a 'feature' related to water mist during dawn & dusk:
ENB on:
https://i.imgur.com/USFmhGc.jpg
ENB off:
https://i.imgur.com/4tVWxiE.jpg
Interestingly I actually like the idea of sunlight glow on mist low to the ground during dawn and dusk, the effect is just a little too strong. If this could be separated out into an option to adjust the intensity/saturation of the effect it could make for some cool scenes.
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Re: TES Skyrim SE 0.380
You can definitely knock it back a bit with DirectLighting, at least desaturate it and tone it down. The problem however is that in order to have a significant impact you need to start setting DirectLighting values to radical off-levels, and it isn't really possible to get a good balance on the mist without totally throwing off the balance of actual direct light on things like the ground.Anubis wrote:Try adjusting DirectLighting parameters under Environment.
You can of course then compensate for this by cranking up other levels like AmbientLight, but this nukes shadows, etc.
I was just hoping this was a case of the fog not supposed to be effected in this way as I do not recall it appearing to be just a few ENB versions ago.
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Re: TES Skyrim SE 0.380
Anubis
That water is not modified, so you have some mods installed. Which one, find please and let me try to install it too.
godescalcus
It's not the same as reported earlier, but will fix it.
Phinix
I think it's caused by some versions ago fixed water streams, so i warned Mindflux about patching some particles to remove them from calculations, ask him or install Particle Patch.
Okay, done tessellation finally, when fix far distance water, try to release it.
That water is not modified, so you have some mods installed. Which one, find please and let me try to install it too.
godescalcus
It's not the same as reported earlier, but will fix it.
Phinix
I think it's caused by some versions ago fixed water streams, so i warned Mindflux about patching some particles to remove them from calculations, ask him or install Particle Patch.
Okay, done tessellation finally, when fix far distance water, try to release it.
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Re: TES Skyrim SE 0.380
Is it possible to add direct sunlight calculation to similar particles??
Effects such as the vanilla mountain fog are not affected by sunlight, most painfully noticeable during sunset/sunrise since it has fixed colors:
- if a weather mod keeps it gray the sun doesn't color it on sunny spots
- if the mod matches it to the sun, the fog glows on spots where there's no sunlight
I can't unsee it now :S
Effects such as the vanilla mountain fog are not affected by sunlight, most painfully noticeable during sunset/sunrise since it has fixed colors:
- if a weather mod keeps it gray the sun doesn't color it on sunny spots
- if the mod matches it to the sun, the fog glows on spots where there's no sunlight
I can't unsee it now :S
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Re: TES Skyrim SE 0.380
I had Pure Waters installed when I encountered this bug. Now I tried with Realistic Water Two and it's gone. It looked like sunlight effect from ENB, but in wrong place and completely static.. (water was flowing under it)ENBSeries wrote:Anubis
That water is not modified, so you have some mods installed. Which one, find please and let me try to install it too.
It was only visible with ENB, so probably caused by some combination of ENB and Pure Waters.
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Re: TES Skyrim SE 0.380
Dante_Draven
There are no shadows to occlude mountain's fog. Also as i remember, it by the game itself influenced with sun.
There are no shadows to occlude mountain's fog. Also as i remember, it by the game itself influenced with sun.
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