On the other hand, sadly there are 2 water mods which has Water Edge Fix:
- Cathedral Water (built-in)
- RW2 with other Water Edge Fix mod(s)
Vanilla game, without any mod, also suffer from water issue mostly near Solitude.
Just start game without any mod,
coc whiterun
and look at them. Water issues are there.
TES Skyrim SE 0.381
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- *sensei*
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Re: TES Skyrim SE 0.381
Really loving all the new options to configure...
I did run into one minor bug. In the latest version it seems underwater tint no longer works and underwater is always locked super bright transparent. I know you had said at one point you might look into underwater caustics and some other tweaks so maybe it was part of that work in progress? (Fingers crossed).
I did run into one minor bug. In the latest version it seems underwater tint no longer works and underwater is always locked super bright transparent. I know you had said at one point you might look into underwater caustics and some other tweaks so maybe it was part of that work in progress? (Fingers crossed).
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Re: TES Skyrim SE 0.381
Anubis
Only enabling shadows can help, there is no other way.
Phinix
I didnt touch underwater. Okay, i'll check what is wrong
Only enabling shadows can help, there is no other way.
Phinix
I didnt touch underwater. Okay, i'll check what is wrong
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Re: TES Skyrim SE 0.381
If you mean the "EnableShadow" under "EnableBigRange", then these shadows are enabled, but nothing changes.ENBSeries wrote:Anubis
Only enabling shadows can help, there is no other way.
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Re: TES Skyrim SE 0.381
Anubis
Of course they can't change much, because they are in screen space and limited distance. It's impossible to fix.
Phinix
Sorry, can't see underwater issue myself. Please toggle different effects and then parameters of them to see which are wrong.
Of course they can't change much, because they are in screen space and limited distance. It's impossible to fix.
Phinix
Sorry, can't see underwater issue myself. Please toggle different effects and then parameters of them to see which are wrong.
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Re: TES Skyrim SE 0.381
Version updated, download again
Fixed incompatibility with RealisticWaterTwo near Solitude (there are water planes one above another and tessellation ruined it). Improved quality of dispersion effect.
Fixed incompatibility with RealisticWaterTwo near Solitude (there are water planes one above another and tessellation ruined it). Improved quality of dispersion effect.
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Re: TES Skyrim SE 0.381
Hey boris I was just testing around and in the river outside of whiterun with Tesellation the reflections/water breaks if I go into third person and have my camera have like in water half out (I use RW2). Top is Tesselation on. Botttom is Tesselation off.
https://imgur.com/a/YkujXLH
EDIT: Its just anytime the camera is half in the water; half out.
https://imgur.com/a/YkujXLH
EDIT: Its just anytime the camera is half in the water; half out.
Last edited by xirangeix on 22 May 2019, 16:41, edited 1 time in total.
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Re: TES Skyrim SE 0.381
xirangeix
I know, but it's not water breaks, but water is not drawed there cause tessellation displacement moved it up. I don't know yet how to fix this, because doing different masks is damn tricky and if only RW2 would not have those bugs when water surfaces are one above another, my life would be way easier.
I know, but it's not water breaks, but water is not drawed there cause tessellation displacement moved it up. I don't know yet how to fix this, because doing different masks is damn tricky and if only RW2 would not have those bugs when water surfaces are one above another, my life would be way easier.
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Re: TES Skyrim SE 0.381
ENBSeries wrote:Version updated, download again
Fixed incompatibility with RealisticWaterTwo near Solitude (there are water planes one above another and tessellation ruined it). Improved quality of dispersion effect.
Are you talking about that one?
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Re: TES Skyrim SE 0.381
Yes. But it's still have bugs in vanilla game too. Calm water is placed bit higher than flow river.
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