Version updated, download again
Added range factor for game volumetric rays, improved quality of water caustics and removed compatibility with Realistic Water Two cause more annoying bugs occur than fixed.
TES Skyrim SE 0.381
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- *blah-blah-blah maniac*
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Re: TES Skyrim SE 0.381
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Re: TES Skyrim SE 0.381
Thank you kindly Boris!!! No more messing with game files for rays now!!
Unlike the static fog using the game rays as fog with high a range will cover the sky too, it always drove me MAD that if you increase regular fog the sky stays clear.
Unlike the static fog using the game rays as fog with high a range will cover the sky too, it always drove me MAD that if you increase regular fog the sky stays clear.
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Re: TES Skyrim SE 0.381
Oh! So the calm water in Solitude harbor is River Water. Changing this to the default, ocean water will likely help so I can do that.ENBSeries wrote:TechAngel85
https://imgur.com/a/XIp6gX4 Tried 1.4.4 and issue which tried to fix is there. Doesn't matter with textures or without them i believe, because one water drawed above another will break tessellation displacement anyway (unless second one have displacement too and it's higher than lower water which must not be visible. So those pools with calm water near Solitude are the reason i tried to make fixes for RW2, ignoring such places everything else is okay.
I haven't had time to test anything yet.ENBSeries wrote: Regarding far lod, did you try with new version check river flow controlled by amplitude? Is it works at all to fit lod when looking from big enough distance?
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Re: TES Skyrim SE 0.381
Sorry, i dont know how to name it properly, just see that it's type of water in original game which have flow map and it's also used by river in Riverwood.
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Re: TES Skyrim SE 0.381
I´ve found an issue with Tessellation in Whiterun specifically in this kind of water channels.
https://www.youtube.com/watch?v=7xQTFPSLaQ8
https://www.youtube.com/watch?v=7xQTFPSLaQ8
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Re: TES Skyrim SE 0.381
Oh god, i forgot about that game bug with big waves drawed sometime for no reason.
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Re: TES Skyrim SE 0.381
I can confirm. It's with the latest file.Mirx wrote:I´ve found an issue with Tessellation in Whiterun specifically in this kind of water channels.
https://www.youtube.com/watch?v=7xQTFPSLaQ8
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Re: TES Skyrim SE 0.381
Version updated, download again
Added fresnel for water and disabling far distance reflection of the game. Fixed issue when water do not receive volumetric rays.
Added fresnel for water and disabling far distance reflection of the game. Fixed issue when water do not receive volumetric rays.
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Re: TES Skyrim SE 0.381
Jesus whatever you did water (ESPECIALLY in solitude docks area) looks like 100% better. Also my lod are all fixed (at least in solitude area). I noticed the lod in the northern area out near the sea is better but still not as near perfect as solitude. (This is all with RW2 and the LE RW2 textures).ENBSeries wrote:Version updated, download again
Added fresnel for water and disabling far distance reflection of the game. Fixed issue when water do not receive volumetric rays.
Also I notice how the reflection increases ALL reflections, trees, brightness/sky ect. I was wondering instead of fixing the tree reflections to be proper; is it POSSIBLE to seperate it into like a tree reflection parameter slider. Not sure if its possible or even easy. I want stronger mountain, tree and whatnot reflections but dont want super bright reflective water necesarrily.
Thanks again new update almost fixes lods completely and looks so nice.
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Re: TES Skyrim SE 0.381
Boris: Not sure why but the latest available build 28/05/2019 is causing all of my UI HUD elements to be invisible. The action menu has missing arrows and with SkyUI the category icons are missing.
The previous build 27/05/2019 is absolutely fine.
The previous build 27/05/2019 is absolutely fine.