TES Skyrim SE 0.381

Forum rules
new topics are not allowed in this subsection, only replies.
  • Author
  • Message
Offline
User avatar
*blah-blah-blah maniac*
Posts: 17557
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: TES Skyrim SE 0.381

Version updated, download again
Added range factor for game volumetric rays, improved quality of water caustics and removed compatibility with Realistic Water Two cause more annoying bugs occur than fixed.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
Posts: 74
Joined: 05 May 2017, 17:31

Re: TES Skyrim SE 0.381

Thank you kindly Boris!!! No more messing with game files for rays now!!

Unlike the static fog using the game rays as fog with high a range will cover the sky too, it always drove me MAD that if you increase regular fog the sky stays clear.

Offline
User avatar
Posts: 61
Joined: 16 Nov 2014, 05:12
Location: USA

Re: TES Skyrim SE 0.381

ENBSeries wrote:TechAngel85
https://imgur.com/a/XIp6gX4 Tried 1.4.4 and issue which tried to fix is there. Doesn't matter with textures or without them i believe, because one water drawed above another will break tessellation displacement anyway (unless second one have displacement too and it's higher than lower water which must not be visible. So those pools with calm water near Solitude are the reason i tried to make fixes for RW2, ignoring such places everything else is okay.
Oh! So the calm water in Solitude harbor is River Water. Changing this to the default, ocean water will likely help so I can do that.
ENBSeries wrote: Regarding far lod, did you try with new version check river flow controlled by amplitude? Is it works at all to fit lod when looking from big enough distance?
I haven't had time to test anything yet.

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17557
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: TES Skyrim SE 0.381

Sorry, i dont know how to name it properly, just see that it's type of water in original game which have flow map and it's also used by river in Riverwood.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
*master*
Posts: 166
Joined: 06 Dec 2018, 02:07

Re: TES Skyrim SE 0.381

I´ve found an issue with Tessellation in Whiterun specifically in this kind of water channels.
https://www.youtube.com/watch?v=7xQTFPSLaQ8
_________________
Native language: Spanish.
-Gtx 1660 6Gb, 16Gb Ram x1 DDR4 3200Mhz, Ryzen 5 3600X, 1920x1080p 165hz, Win10

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17557
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: TES Skyrim SE 0.381

Oh god, i forgot about that game bug with big waves drawed sometime for no reason.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
User avatar
*blah-blah-blah maniac*
Posts: 838
Joined: 10 Dec 2017, 17:10

Re: TES Skyrim SE 0.381

Mirx wrote:I´ve found an issue with Tessellation in Whiterun specifically in this kind of water channels.
https://www.youtube.com/watch?v=7xQTFPSLaQ8
I can confirm. It's with the latest file.
Image

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17557
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: TES Skyrim SE 0.381

Version updated, download again
Added fresnel for water and disabling far distance reflection of the game. Fixed issue when water do not receive volumetric rays.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
Posts: 34
Joined: 14 May 2018, 14:59

Re: TES Skyrim SE 0.381

ENBSeries wrote:Version updated, download again
Added fresnel for water and disabling far distance reflection of the game. Fixed issue when water do not receive volumetric rays.
Jesus whatever you did water (ESPECIALLY in solitude docks area) looks like 100% better. Also my lod are all fixed (at least in solitude area). I noticed the lod in the northern area out near the sea is better but still not as near perfect as solitude. (This is all with RW2 and the LE RW2 textures).

Also I notice how the reflection increases ALL reflections, trees, brightness/sky ect. I was wondering instead of fixing the tree reflections to be proper; is it POSSIBLE to seperate it into like a tree reflection parameter slider. Not sure if its possible or even easy. I want stronger mountain, tree and whatnot reflections but dont want super bright reflective water necesarrily.

Thanks again new update almost fixes lods completely and looks so nice.

Offline
Posts: 15
Joined: 20 Apr 2016, 17:30

Re: TES Skyrim SE 0.381

Boris: Not sure why but the latest available build 28/05/2019 is causing all of my UI HUD elements to be invisible. The action menu has missing arrows and with SkyUI the category icons are missing.

The previous build 27/05/2019 is absolutely fine.
Post Reply