Will do Boris. Have to do after work in 5 hours though. Will report back then.ENBSeries wrote:fireman_af
Just in case, updated version again, download and see if there is that issue occur or not.
TES Skyrim SE 0.381
Forum rules
new topics are not allowed in this subsection, only replies.
new topics are not allowed in this subsection, only replies.
- Author
- Message
-
Offline
- Posts: 58
- Joined: 15 Dec 2016, 20:38
Re: TES Skyrim SE 0.381
-
Offline
- *master*
- Posts: 171
- Joined: 01 Feb 2013, 07:45
Re: TES Skyrim SE 0.381
hey boris,
I redownloaded and tested with the current version. Problem still there. I am using vivid weathers and this is happening.
https://i.imgur.com/1oTzTFW.jpg
https://i.imgur.com/AAgX3Dc.jpg
https://i.imgur.com/aVMAcjn.jpg
I redownloaded and tested with the current version. Problem still there. I am using vivid weathers and this is happening.
https://i.imgur.com/1oTzTFW.jpg
https://i.imgur.com/AAgX3Dc.jpg
https://i.imgur.com/aVMAcjn.jpg
-
Offline
- *blah-blah-blah maniac*
- Posts: 17553
- Joined: 27 Dec 2011, 08:53
- Location: Rather not to say
Re: TES Skyrim SE 0.381
Dragens
I dont know what else to change, probably its issue not from the last update, but some older. Change weather to half cloudy and increase intensity of volumetric rays, so they could be clearly visible exist or not. Then check what is going on with them, do they disappear at some angle or what? Maybe enbseries.ini could help me.
I dont know what else to change, probably its issue not from the last update, but some older. Change weather to half cloudy and increase intensity of volumetric rays, so they could be clearly visible exist or not. Then check what is going on with them, do they disappear at some angle or what? Maybe enbseries.ini could help me.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
-
Offline
- Posts: 58
- Joined: 15 Dec 2016, 20:38
Re: TES Skyrim SE 0.381
ENBSeries wrote:Dragens
I dont know what else to change, probably its issue not from the last update, but some older. Change weather to half cloudy and increase intensity of volumetric rays, so they could be clearly visible exist or not. Then check what is going on with them, do they disappear at some angle or what? Maybe enbseries.ini could help me.
Yes, I am still getting the issue too. It is at an angle as I start to look up and get to a certain point it triggers. I never had this issue until last 381 update. I have tried disabling different things and disabling volumetric rays is the only thing that solves it. I will see if I can figure anything else out.
-
Offline
- *blah-blah-blah maniac*
- Posts: 17553
- Joined: 27 Dec 2011, 08:53
- Location: Rather not to say
Re: TES Skyrim SE 0.381
As i said, check visibility of sun rays, do they disappear or what happen to them
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
-
Offline
- Posts: 58
- Joined: 15 Dec 2016, 20:38
Re: TES Skyrim SE 0.381
Does this help?ENBSeries wrote:As i said, check visibility of sun rays, do they disappear or what happen to them
Note: I tried the ENB binary from 27 May and it did not have the issue.
-
Offline
- *blah-blah-blah maniac*
- Posts: 17553
- Joined: 27 Dec 2011, 08:53
- Location: Rather not to say
Re: TES Skyrim SE 0.381
Nope, i need to know if rays disappear or not, so they need to have intensity increased much enough and with sky which half covered by clouds (otherwise cant see rays). I try myself, but can't see this happen to me. Will try again after wake up,
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
-
Offline
- *blah-blah-blah maniac*
- Posts: 17553
- Joined: 27 Dec 2011, 08:53
- Location: Rather not to say
Re: TES Skyrim SE 0.381
Lucky, found this in one place on laptop. No need to test anything, i'll fix it.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
-
Offline
- Posts: 58
- Joined: 15 Dec 2016, 20:38
Re: TES Skyrim SE 0.381
Here is a video with cloudy weather and I adjust the strength of the rays.
Edit: Oh nevermind you found the issue. That is great. Thank you.
Edit: Oh nevermind you found the issue. That is great. Thank you.
-
Offline
- *master*
- Posts: 171
- Joined: 01 Feb 2013, 07:45
Re: TES Skyrim SE 0.381
Was it fixed or is it a coincidence that the current version doesn't have the bug. Thanks boris !
edit: sorry I was dumb. In whiterun it happened again!
edit: sorry I was dumb. In whiterun it happened again!