sorry for posting pictures instead of links.
I mean that the shadows seem to not appear when you look at the object but look away from them. I made a circle around the trees to demonstrate.
https://imgur.com/aM3CjOU.jpg
https://imgur.com/nvTD56z.jpg
but I mean its ok. I don't mind too much it was just something I observed and didn't knew if that was intended.
TES Skyrim SE 0.381
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Re: TES Skyrim SE 0.381
Dragens
Maybe it's because i reduce shadow amount close to side of screen to prevent bugs. Try to look from other side, this normally should not happen. I will try to see myself too a bit later, now busy with other fixes.
Maybe it's because i reduce shadow amount close to side of screen to prevent bugs. Try to look from other side, this normally should not happen. I will try to see myself too a bit later, now busy with other fixes.
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Re: TES Skyrim SE 0.381
darksynth0
I've checked prepass shader and it already have ported edge detection shader. But it's applied only to bodies, not to clothing (unless clothing have sss flags).
I've checked prepass shader and it already have ported edge detection shader. But it's applied only to bodies, not to clothing (unless clothing have sss flags).
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Re: TES Skyrim SE 0.381
Boris - Is it possible to add these meshes (from skyrim effects) which use Grayscale_To_PaletteColor shader flag and an additional greyscale gradient texture (for example camera attached fog effects) , to ENB particles ? They have a Soft_Effect flag and a proper NiAlphaProperty, 4333, but can't be recognized as a particle by ENB, so, during snow storm at night they are always too bright.
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Re: TES Skyrim SE 0.381
Make screenshot which of them and how to get them visible in game.
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Re: TES Skyrim SE 0.381
Dragens
I can't see problem with shadows, tried with fov 40, 90 and 120. Maybe just not right place, hard to say. Or maybe some precision errors from depth buffer cause distance is bigger on the side of viewport.
I can't see problem with shadows, tried with fov 40, 90 and 120. Maybe just not right place, hard to say. Or maybe some precision errors from depth buffer cause distance is bigger on the side of viewport.
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Re: TES Skyrim SE 0.381
Guzio
Do you mean these wind blowing simulation things (without snow itself, cause it's same shader as rain)?
https://i.imgur.com/iAEuAII.jpg
Do you mean these wind blowing simulation things (without snow itself, cause it's same shader as rain)?
https://i.imgur.com/iAEuAII.jpg
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Re: TES Skyrim SE 0.381
Boris - Screen from my preset for Vivid Weathers mod, with VW disabled, so, the night is too bright and this effect isn't as much visible. Snow Storm weather C8221, nigth, can be also checked with a foggy weather C821E.
Mesh is called "fxcameraattachblowingfog.nif" from Data/Meshes/Effects folder
the default one :
https://i.imgur.com/8ooiVGZ.jpg
with additional grayscale texture and Grayscale_To_PaletteColor shader flag removed, particle intensity 0.2, is recognized as a particle :
https://i.imgur.com/NCd9lJi.jpg
the same with particle intensity 12 :
https://i.imgur.com/804sRCZ.jpg
ENB statistic :
https://i.imgur.com/lDWBnYI.jpg
Map:
https://i.imgur.com/fMrB5uH.jpg
EDIT
Mesh is called "fxcameraattachblowingfog.nif" from Data/Meshes/Effects folder
the default one :
https://i.imgur.com/8ooiVGZ.jpg
with additional grayscale texture and Grayscale_To_PaletteColor shader flag removed, particle intensity 0.2, is recognized as a particle :
https://i.imgur.com/NCd9lJi.jpg
the same with particle intensity 12 :
https://i.imgur.com/804sRCZ.jpg
ENB statistic :
https://i.imgur.com/lDWBnYI.jpg
Map:
https://i.imgur.com/fMrB5uH.jpg
EDIT
Yes, perhaps these too (but maybe Mindflux has corrected them), but don't know mesh namesENBSeries wrote:Guzio
Do you mean these wind blowing simulation things (without snow itself, cause it's same shader as rain)?
https://i.imgur.com/iAEuAII.jpg
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Re: TES Skyrim SE 0.381
Another example, with a Vivid Weather mod, mesh "fxcameraattachturbulentfog.nif", night, Snow Storm :
https://i.imgur.com/FxhJdcX.jpg
https://i.imgur.com/b7zIhEX.jpg
I can fix it, but only by removing that shader flad and the gradient texture, but it perhaps change this effect appearance.
https://i.imgur.com/FxhJdcX.jpg
https://i.imgur.com/b7zIhEX.jpg
I can fix it, but only by removing that shader flad and the gradient texture, but it perhaps change this effect appearance.
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Re: TES Skyrim SE 0.381
Okay, did fixes, not sure if all of those particles, but at least what i see. Will be available in next update.
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