TES Skyrim SE 0.381
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- *blah-blah-blah maniac*
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Re: TES Skyrim SE 0.381
Great news ! Thank you kindly
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Rudy ENB for Skyrim, Skyrim SE, for Fallout New Vegas, for Dragon's Dogma
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Rudy ENB for Skyrim, Skyrim SE, for Fallout New Vegas, for Dragon's Dogma
English is not my native language.
AMD Ryzen 9 5900X, Gigabyte B550 AORUS PRO AC, Arctic Liquid Freezer II 280, Nvidia Geforce RTX 2070 Super, 64GB ram
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Re: TES Skyrim SE 0.381
Thanks for reply, Boris!
Hopefully later on it will be possible to detect clothing (including Hair).
I am really looking forward to this.
But also I am not sure how to enable this shader (since you say it's ported).
Anyway, thanks a lot for looking into it, you're awesome!
Hopefully later on it will be possible to detect clothing (including Hair).
I am really looking forward to this.
But also I am not sure how to enable this shader (since you say it's ported).
Anyway, thanks a lot for looking into it, you're awesome!
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Re: TES Skyrim SE 0.381
I'm not sure if important but the AO is stronger when game menu is active ( not enb menu ).
Could be good to know.
Also, great work on the shader updates Boris! You never disappoint!
Could be good to know.
Also, great work on the shader updates Boris! You never disappoint!
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Re: TES Skyrim SE 0.381
darksynth0
Just use default enbeffectprepass.fx shader from mod zip. About clothing and hair, it's difficult because i'm using just one mask for characters and if i write there some other value, then transparent objects which overlay on bodies will influence not just sss amount, but detection of mask data, so body, hair and clothing will turn to wrong values. Also some objects can't be classified correctly, hairs have several types, some with transparency, some not hair flagged at all, so using masking of them make things ugly with lines in wrong places. Clothing is something similar to hairs about problem, game simply not designed for such things and mods too.
Gorgulla
Sorry, i don't even want to look at such thing and most likely it's because draw distance changed or matrices, mod can't bug like this.
Just use default enbeffectprepass.fx shader from mod zip. About clothing and hair, it's difficult because i'm using just one mask for characters and if i write there some other value, then transparent objects which overlay on bodies will influence not just sss amount, but detection of mask data, so body, hair and clothing will turn to wrong values. Also some objects can't be classified correctly, hairs have several types, some with transparency, some not hair flagged at all, so using masking of them make things ugly with lines in wrong places. Clothing is something similar to hairs about problem, game simply not designed for such things and mods too.
Gorgulla
Sorry, i don't even want to look at such thing and most likely it's because draw distance changed or matrices, mod can't bug like this.
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Re: TES Skyrim SE 0.381
Boris -- One more question. In the water section I have "EnableTessellation" and "EnableDisplacement" set to true with "EnableParallax" set to false. If I understood correctly, if I want to use a Tessellation, I don't need the old Parallax effect, or maybe I'm wrong? What about "Displacement", it should be set to true with "Tessellation", or false?
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Rudy ENB for Skyrim, Skyrim SE, for Fallout New Vegas, for Dragon's Dogma
English is not my native language.
AMD Ryzen 9 5900X, Gigabyte B550 AORUS PRO AC, Arctic Liquid Freezer II 280, Nvidia Geforce RTX 2070 Super, 64GB ram
Rudy ENB for Skyrim, Skyrim SE, for Fallout New Vegas, for Dragon's Dogma
English is not my native language.
AMD Ryzen 9 5900X, Gigabyte B550 AORUS PRO AC, Arctic Liquid Freezer II 280, Nvidia Geforce RTX 2070 Super, 64GB ram
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Re: TES Skyrim SE 0.381
They have following priority if enabled replacing other previous: parallax (like terrain in old skyrim), displacement (which is parallax occlusion culling), tessellation (dx11 specific feature). Displacement at this moment equal to tessellation, because not all waters can be made with displacement without applying tessellation.
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Re: TES Skyrim SE 0.381
Thanks, Boris!
All you do is amazing.
All you do is amazing.
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Re: TES Skyrim SE 0.381
Does anybody have this version of ENB binaries still? I use a very old enb and updated binary messes up my water. I forgot to back up the old version.
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Re: TES Skyrim SE 0.381
viewtopic.php?f=29&t=496&p=4266#p4266
Anyway, new versions works correctly with water, but not old ones.
Anyway, new versions works correctly with water, but not old ones.
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Re: TES Skyrim SE 0.381
Thank you so much! I use the buggy RWT2 water and an ENB not up to date with latest binary. I know it's bad. But I cannot see flowing lakes in my game. :?