Fallout 3 / New Vegas 0.322

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Re: Fallout 3 / New Vegas 0.322

Try Waitbusyrender=true, if be fixed, it's driver side.
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Re: Fallout 3 / New Vegas 0.322

ENBSeries wrote:Try Waitbusyrender=true, if be fixed, it's driver side.
Doesn't fix the issue, unfortunately. I tried every possible combination of the ENBLocal settings, and the microstutter still persists. The only thing that changed on the computer was my GPU drivers, so I'll mess around with older versions, see if anything changes.

Edit: Double checked just to make sure. WaitBusyRender=true makes the issue worse, with the microstutter happening every second when moving.
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Re: Fallout 3 / New Vegas 0.322

There is statistics for memory manager and you can chech what happens there when stutter occurs. Also hdd led good thing, unless you have tools to spy file IO. Also it maybe useful to monitor with Afterburner frequencies, maybe kinda trottling occurs.
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Re: Fallout 3 / New Vegas 0.322

ENBSeries wrote:There is statistics for memory manager and you can chech what happens there when stutter occurs. Also hdd led good thing, unless you have tools to spy file IO. Also it maybe useful to monitor with Afterburner frequencies, maybe kinda trottling occurs.
Alright, I checked that. For some reason, it sees my "Available vide memory (Mbytes)" as 2970MB, with it going between 2960MB, and 2930MB. That's with the following settings for the [MEMORY] section: https://pastebin.com/FurNYcn2

Even if I turn everything to false inside enblocal.ini the stuttering persists, but not as pronounced.
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Re: Fallout 3 / New Vegas 0.322

That value doesn't matter, dx9 can't display real amount or vram cause it's limited by 32 bit variable. There are deleted textures, allocated textures, created textures in statistics displayed and that you need to look at when it stutter.
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Re: Fallout 3 / New Vegas 0.322

ENBSeries wrote:That value doesn't matter, dx9 can't display real amount or vram cause it's limited by 32 bit variable. There are deleted textures, allocated textures, created textures in statistics displayed and that you need to look at when it stutter.
Those statistics aren't present in the ENB for New Vegas: https://i.imgur.com/tZQmfVs.png
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Re: Fallout 3 / New Vegas 0.322

It means you dont have memory manager enabled, because it appear under Profiler when memory manager is enabled. See what is wrong with locations of enblocal.ini and if you have some mods which cache ini files.
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Re: Fallout 3 / New Vegas 0.322

ENBSeries wrote:It means you dont have memory manager enabled, because it appear under Profiler when memory manager is enabled. See what is wrong with locations of enblocal.ini and if you have some mods which cache ini files.
Ah, there we go. Had to also set EnableUnsafeMemoryHacks=false, when DisableDriverMemoryManager=true

When the stutter happens while sprinting, nothing changes. But if I pan the camera, there are three different noticeable stutters.

For a slight stutter:

Deleted textures (Mbytes per sec): 55
Allocated textures (Mbytes per sec): 30
Created textures (Mbytes per sec): 0

For a medium stutter:

Deleted textures (Mbytes per sec): 55
Allocated textures (Mbytes per sec): ~200
Created textures (Mbytes per sec): ~200

For a heavy stutter:

Deleted textures (Mbytes per sec): 2024
Allocated textures (Mbytes per sec): ~500
Created textures (Mbytes per sec): ~500

Is there a way for ENB to output the changes to a log?

Here are my enblocal.ini settings: https://pastebin.com/9kMWteGd

I've tried every combination possible under the [MEMORY] section, and the stutter still persists.

Edit: I'm also running New Vegas on an NVMe SSD, so it's not hard drive use that's causing the issue.
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Re: Fallout 3 / New Vegas 0.322

When those statistics show spikes in numbers at same time when stuttering occur, just live with it cause it's game pushing textures in-out. Maybe cause of some mods installed, hard to say how it detect when to free data and upload it.
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Re: Fallout 3 / New Vegas 0.322

ENBSeries wrote:When those statistics show spikes in numbers at same time when stuttering occur, just live with it cause it's game pushing textures in-out. Maybe cause of some mods installed, hard to say how it detect when to free data and upload it.
That's the odd part. The stutter only happens when ENB is enabled. When I remove the d3d9.dll from the directory, everything's smooth.
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