On the last screenshot it just looks great
Mindflux - As a great fan of your screenshots, I must to ask, is this a vanilla game or you use some weather mod ?
Skyrim particle patch for ENB
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- *blah-blah-blah maniac*
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Re: Skyrim particle patch for ENB
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Rudy ENB for Skyrim, Skyrim SE, for Fallout New Vegas, for Dragon's Dogma
English is not my native language.
AMD Ryzen 9 5900X, Gigabyte B550 AORUS PRO AC, Arctic Liquid Freezer II 280, Nvidia Geforce RTX 2070 Super, 64GB ram
Rudy ENB for Skyrim, Skyrim SE, for Fallout New Vegas, for Dragon's Dogma
English is not my native language.
AMD Ryzen 9 5900X, Gigabyte B550 AORUS PRO AC, Arctic Liquid Freezer II 280, Nvidia Geforce RTX 2070 Super, 64GB ram
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- *sensei*
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Re: Skyrim particle patch for ENB
Hi Mindflux
The latest SE ENB binary 0.383 still couldn't control the pipe smoke particle intensity. This pipe steam particle with the oldrim ENB was able to control. This is in the Alftand Glacial Ruins, and the other dungeon's pipe steam particle had the same issue. Do you know if this can be patched in the mesh?
The latest SE ENB binary 0.383 still couldn't control the pipe smoke particle intensity. This pipe steam particle with the oldrim ENB was able to control. This is in the Alftand Glacial Ruins, and the other dungeon's pipe steam particle had the same issue. Do you know if this can be patched in the mesh?
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OrganicENB SE
OrganicENB LE
AMD R9 6900HX, 16GB DDR5-4800
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OrganicENB SE
OrganicENB LE
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Re: Skyrim particle patch for ENB
Is that awesome looking Flame Attronarch screenshot on page 1 from oldrim?
I couldnt reproduce it like that in SE, not even when using (optimizer ported) meshes from the oldrim particle patch. Would i need to port the oldrim esp too?
Its the best Attronarch by far but i dont get it with your patch somehow
I couldnt reproduce it like that in SE, not even when using (optimizer ported) meshes from the oldrim particle patch. Would i need to port the oldrim esp too?
Its the best Attronarch by far but i dont get it with your patch somehow
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Re: Skyrim particle patch for ENB
Seymore
Not sure why I didn't notice it earlier, should be fixed now:
skysan4298
Might be tricky, that's a lit particle that is also used at least in the waterfalls. It should respond already to LightingIntensity but I'll check and see.
Guzio
Thanks, still not happy but maybe better than what it was, not sure.
I use my own weather plugin but it's really just some tweaks to light colors, water and stuff like that with only a few weathers worked, the rest is a huge mess since I keep on dialing in changes for testing.
Not sure why I didn't notice it earlier, should be fixed now:
skysan4298
Might be tricky, that's a lit particle that is also used at least in the waterfalls. It should respond already to LightingIntensity but I'll check and see.
Guzio
Thanks, still not happy but maybe better than what it was, not sure.
I use my own weather plugin but it's really just some tweaks to light colors, water and stuff like that with only a few weathers worked, the rest is a huge mess since I keep on dialing in changes for testing.
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Re: Skyrim particle patch for ENB
Its glorious now!
Thank you for saving our immersion once again!
Here your new mesh combined with enb light mesh:
Thank you for saving our immersion once again!
Here your new mesh combined with enb light mesh:
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- *master*
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Re: Skyrim particle patch for ENB
Your new mesh with my light. I just uploaded the patch.
You added the candle mps to get light which was clever but the lantern is darker so it needs custom light IMO.
Also I strongly recommend you add my latest candle mps file to the PP as I spent a LOT of time optimizing it for best performance and to best match the candle flame animation. Your file is based on the vanilla glow particle system which is just not designed for particle light.
You added the candle mps to get light which was clever but the lantern is darker so it needs custom light IMO.
Also I strongly recommend you add my latest candle mps file to the PP as I spent a LOT of time optimizing it for best performance and to best match the candle flame animation. Your file is based on the vanilla glow particle system which is just not designed for particle light.
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ENB Light at NexusMods
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Re: Skyrim particle patch for ENB
You always amaze me. For a long time, I collect screenshots that you post on this forummindflux wrote: Guzio
Thanks, still not happy but maybe better than what it was, not sure.
I use my own weather plugin but it's really just some tweaks to light colors, water and stuff like that with only a few weathers worked, the rest is a huge mess since I keep on dialing in changes for testing.
_________________
Rudy ENB for Skyrim, Skyrim SE, for Fallout New Vegas, for Dragon's Dogma
English is not my native language.
AMD Ryzen 9 5900X, Gigabyte B550 AORUS PRO AC, Arctic Liquid Freezer II 280, Nvidia Geforce RTX 2070 Super, 64GB ram
Rudy ENB for Skyrim, Skyrim SE, for Fallout New Vegas, for Dragon's Dogma
English is not my native language.
AMD Ryzen 9 5900X, Gigabyte B550 AORUS PRO AC, Arctic Liquid Freezer II 280, Nvidia Geforce RTX 2070 Super, 64GB ram
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Re: Skyrim particle patch for ENB
The meshes for the last problem I posted are:
mq03skaalvilliagebarrier
mq03skaalvilliagebarrier02
mq03skaalvilliagebarrier03
mq03skaalvilliagebarrier
mq03skaalvilliagebarrier02
mq03skaalvilliagebarrier03
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Re: Skyrim particle patch for ENB
4109
I'll check your candlelight mps at some point. I reduced the amount of overlapping particles while keeping the animation the same, didn't notice any performance issues so didn't bother doing any major rework.
Jips
Sorry, forgot to mention that I checked that thing and didn't notice any issues. Maybe you're using a mod? Or is there anything that might cause the issue? I'll check more closely.
Guzio
Sorry for posting all that crap And well - a few odd screenshots are not a problem but creating an actual working preset like yours is much more difficult.
I'll check your candlelight mps at some point. I reduced the amount of overlapping particles while keeping the animation the same, didn't notice any performance issues so didn't bother doing any major rework.
Jips
Sorry, forgot to mention that I checked that thing and didn't notice any issues. Maybe you're using a mod? Or is there anything that might cause the issue? I'll check more closely.
Guzio
Sorry for posting all that crap And well - a few odd screenshots are not a problem but creating an actual working preset like yours is much more difficult.
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Re: Skyrim particle patch for ENB
I went to check it with: Vanilla UltraInis/No ENB/No mods. Yeah im still seeing it even in full vanilla SSE ( Its more visible nearby and clearer weathers naturally )
Had to confirm I was not going insane but I can see the same problems in this lets play
Also im so sorry for finding the myriad problems
Had to confirm I was not going insane but I can see the same problems in this lets play
Also im so sorry for finding the myriad problems