TES Skyrim SE 0.383

Forum rules
new topics are not allowed in this subsection, only replies.
  • Author
  • Message
Offline
User avatar
*blah-blah-blah maniac*
Posts: 17557
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: TES Skyrim SE 0.383

purplehephalump
I did that feature in old Skyrim, but seems it was impractical and people ignored it, so i stopped support it and it almost not work there. I think it's better to learn not set too high setting specific to certain system, many things can't be noticable without comparing. For example, low quality ao but bigger size of it look better than low resolution with higher quality.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
User avatar
*blah-blah-blah maniac*
Posts: 838
Joined: 10 Dec 2017, 17:10

Re: TES Skyrim SE 0.383

I noticed, that some glowing things are not glowing with ENB:
Image Image
I tried adjusting every setting and there is no way to make these glow when ENB is active.

Offline
User avatar
*blah-blah-blah maniac*
Posts: 3137
Joined: 27 Jan 2012, 13:42

Re: TES Skyrim SE 0.383

I guess I would need to check those. I think I fixed that specific object for LE but maybe there's another issue.

Offline
User avatar
*blah-blah-blah maniac*
Posts: 838
Joined: 10 Dec 2017, 17:10

Re: TES Skyrim SE 0.383

This problem has occured lately. It wasn't present some time ago, if I remember correctly.
I could check with some older ENB later.

It would be nice, if all those glowing objects in caves could be adjusted by some common setting.

Offline
User avatar
*blah-blah-blah maniac*
Posts: 3137
Joined: 27 Jan 2012, 13:42

Re: TES Skyrim SE 0.383

https://i.imgur.com/wzRxK0Hh.png

Updated particle patch.

Offline
User avatar
*blah-blah-blah maniac*
Posts: 838
Joined: 10 Dec 2017, 17:10

Re: TES Skyrim SE 0.383

mindflux wrote:https://i.imgur.com/wzRxK0Hh.png

Updated particle patch.
Thanks !
Image

It's the settings of my preset, that make them glow a bit too much, but if I would like to make the surrounding light glow smaller, without influencing other things, then what do I edit with nifscope ? (not the mushrooms, the are perfect, just the light around them)

Offline
User avatar
*blah-blah-blah maniac*
Posts: 3137
Joined: 27 Jan 2012, 13:42

Re: TES Skyrim SE 0.383

For starters, go to node #15 and open #17, then set "Emissive Multiple" to 1.0. Feel free to go even lower if necessary.

Offline
User avatar
*blah-blah-blah maniac*
Posts: 838
Joined: 10 Dec 2017, 17:10

Re: TES Skyrim SE 0.383

mindflux wrote:For starters, go to node #15 and open #17, then set "Emissive Multiple" to 1.0. Feel free to go even lower if necessary.
Thanks. It worked ! (Emissive Multiple set to 1)
Image

Offline
User avatar
Posts: 25
Joined: 08 May 2019, 09:54

Re: TES Skyrim SE 0.383

It seems to me this enb finally fixed the annoying green square bug with enhanced blood! It also fixed disapearing (hd) spiderwebs in light for me.

Offline
User avatar
*master*
Posts: 156
Joined: 04 Jan 2019, 15:27

Re: TES Skyrim SE 0.383

Is it possible to have lightning bolts emit particle light? I mean along the whole bolt.

Image
_________________
ENB Light at NexusMods
Post Reply