purplehephalump
I did that feature in old Skyrim, but seems it was impractical and people ignored it, so i stopped support it and it almost not work there. I think it's better to learn not set too high setting specific to certain system, many things can't be noticable without comparing. For example, low quality ao but bigger size of it look better than low resolution with higher quality.
TES Skyrim SE 0.383
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- *blah-blah-blah maniac*
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Re: TES Skyrim SE 0.383
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Re: TES Skyrim SE 0.383
I guess I would need to check those. I think I fixed that specific object for LE but maybe there's another issue.
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Re: TES Skyrim SE 0.383
This problem has occured lately. It wasn't present some time ago, if I remember correctly.
I could check with some older ENB later.
It would be nice, if all those glowing objects in caves could be adjusted by some common setting.
I could check with some older ENB later.
It would be nice, if all those glowing objects in caves could be adjusted by some common setting.
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Re: TES Skyrim SE 0.383
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Re: TES Skyrim SE 0.383
For starters, go to node #15 and open #17, then set "Emissive Multiple" to 1.0. Feel free to go even lower if necessary.
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Re: TES Skyrim SE 0.383
It seems to me this enb finally fixed the annoying green square bug with enhanced blood! It also fixed disapearing (hd) spiderwebs in light for me.
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- *master*
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Re: TES Skyrim SE 0.383
Is it possible to have lightning bolts emit particle light? I mean along the whole bolt.
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ENB Light at NexusMods
ENB Light at NexusMods