Fallout 4 0.384

Forum rules
new topics are not allowed in this subsection, only replies.
  • Author
  • Message
Offline
User avatar
*master*
Posts: 125
Joined: 09 Jul 2015, 16:13

Re: Fallout 4 0.384

The next page? In the VERY post that I provided a link for there was everything you needed to reproduce the problem.

Various ENB preset authors have come to you with this problem and you simply brush it away.
Last edited by TreyM on 08 Jun 2019, 23:21, edited 2 times in total.

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17557
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: Fallout 4 0.384

After Jaws post i wrote:
With your falout4.ini and fallout4custom.ini all saved games do not work (only can start new game). And with mine, i cant see bug.
Dude, what is wrong with you? I explained countless times if i can't reproduce something, then it's not fixable. And i remember that waited his answer to find other way to replicate issue. Game have thousands of shaders and when some of them switch at certain place, certain weather, certain time and certain game video setting, how in the hell can i find this myself? What you did to help? Just acting hysteric and already promised earlier never come here again. I implement many requests from people, including "useless palette texture", then tell me why should i ignore them, but listen your problems only, in which you dont even bother to cooperate? if you get offended, it's not define me, but you, cause im doing things better for average players, not a personal anal slave for someone's satisfaction. When people reported me interiors flicker switching to exteriors with pre 0.317 version, it was "better" than have sometime exteriors buggy the same way rarely?
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
User avatar
*master*
Posts: 177
Joined: 08 Nov 2016, 15:18
Location: Brazil

Re: Fallout 4 0.384

Boris. Is it possible to fix this ? https://i.imgur.com/kN6u7tf.png

Actually it seems to be a vanilla bug, but it is intensified by ENB

EDIT: It was less intense in 0.382: https://i.imgur.com/URj4Q2M.png

EDIT 2: Is it possible to implement some way to adjust the intensity of the new reflections feature ? It sometimes looks too strong.
Last edited by phoenixfabricio on 05 Jun 2019, 04:02, edited 3 times in total.
_________________
Intel i5 9400f ; NVIDIA RTX 3060 12gb VRAM; 16gb RAM; Windows 10

PhoenixVivid ENB for SSE / Phoenix Cinematic ENB for Fallout 4
Imaginarium ENB for SSE / Insanity ENB for Skyrim LE
NCW ENB for Fallout 4 / Somber Phantasy ENB for SSE


My Nexus Page

Offline
User avatar
*master*
Posts: 125
Joined: 09 Jul 2015, 16:13

Re: Fallout 4 0.384

If you cannot reproduce this bug that MULTIPLE PEOPLE have shown you ON VIDEO and given you step by step baby instructions on HOW to reproduce it, you are incompetent. What's wrong with me? WTF is wrong with you?

It's really only a matter of time now, Boris. Mod authors are growing tired of your annoying bs, and a superior tool to enb is on the way.
Last edited by TreyM on 08 Jun 2019, 23:22, edited 1 time in total.

Offline
User avatar
Posts: 21
Joined: 13 Nov 2017, 12:50

Re: Fallout 4 0.384

TreyM wrote:If you cannot reproduce this bug that MULTIPLE PEOPLE have shown you ON VIDEO and given you step by step baby instructions on HOW to reproduce it, you are incompetent. What's wrong with me? WTF is wrong with you?

Fine. If you're too lazy or stupid to fix the issue that YOU yourself created starting at version 317, consider your license worthless. I'll be distributing your older working binaries myself, and considering the release that these will ship with is considerably well known and highly anticipated, and I will certainly be making a video to explain why users are forced to use older binaries. At that point, you can deal with the public embarrassment of either being too lazy or completely bewildered about how to fix a simple time of day detection bug you yourself created.

It's really only a matter of time now, Boris. Mod authors are growing tired of your annoying bs, and a superior tool to enb is on the way.
What is the point in being so hostile?
Last edited by walrus on 05 Jun 2019, 08:54, edited 1 time in total.

l00
Offline
User avatar
*master*
Posts: 112
Joined: 30 Jan 2016, 11:26
Location: France

Re: Fallout 4 0.384

Boris, is it possible to get the values of the bloom threshold and bloom scale setting of the game as a Params01 array, like you did for some other image space settings or is it something that can't be registered ?
_________________
Released ENB: PRC - PRT - Painterly' | FO4 mods: NAC | Videos: ::Virtual.Camera::

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17557
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: Fallout 4 0.384

phoenixfabricio
Not sure is it bug or not. If you move camera angle up a little, this line fade to relfection? And otherwise it's color is always color of the sky? If yes, it's screen based fading of reflection amount to not allow hard cropping occurs when there is nothing to reflect. But i guess it's really a bug cause ray in that place must be crossed with landscape. I compute reflection only in places where game reflection fails, so maybe that's a reason. Will check.
Reflection amount do exist in water properties, also fresnel.

TreyM
Fine, do what you want, but as long as you share mod binaries on Nexus, it will be reported and deleted, so you have to put it elsewhere. You had options to help reproduce bug or to ask me put old version on the web site, but your preferred to be hysteric kid and fool who did nothing to help me or community, just spread shit everywhere.

l00
I don't see blur thresold parameters anywhere, just scaling. But it's a big chance this not gonna look right if i make tweaking of vanilla bloom by scale, it may start to look wrong cause shaders are not made to dynamically change number of samples. If you mean just need to pass that parameter to enbeffect.fx, then i don't know which one of them, cause there are many bloom shaders one after another and that scaling is based on resolution of bloom, already premultiplied.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

l00
Offline
User avatar
*master*
Posts: 112
Joined: 30 Jan 2016, 11:26
Location: France

Re: Fallout 4 0.384

Yeah I just wanted the parameter in the enbeffect.fx so I can use it to change the enb bloom, but it's no big deal I maybe can find another way to do it using another parameter.
_________________
Released ENB: PRC - PRT - Painterly' | FO4 mods: NAC | Videos: ::Virtual.Camera::

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17557
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: Fallout 4 0.384

l00
As i understand they are available for weather editing in creation kit, right? Can you tell which ranges do they have min/max and which value for some weather so i could compare?
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
User avatar
Posts: 27
Joined: 02 Jan 2015, 17:58

Re: Fallout 4 0.384

First of all, thank you for the recent updates to the FO4 binaries. The new water shaders and improved reflections look great, and are greatly appreciated. Vanilla screen space reflections were atrocious, so this improvement really makes a difference.

But while I don't agree with TreyM's way of addressing the subject, the issues with TODI are kind of annoying. It would be awesome if it could be fixed. I understand that reproducing and fixing bugs can be a pain, but this issue seems to be a rather big one, and severely limits what people can do combining weather mods and ENBs. The issue is most apparent for me with the Pilgrim weathers at night time (with my own ENB). Depending on what direction I'm looking, it might get very bright all of a sudden. Very immersion breaking.

Thank you, and have a nice day everyone. :)
Post Reply