https://www.youtube.com/watch?v=0d7ztG-X16sENBSeries wrote:kranazolika
Water can be fully dissabled if you set UseEffect=false. If you just turn off EnableWater, there is still fog tweak applied to water, but it can't do anything, except to colors.
https://www.youtube.com/watch?v=dEBp2l_ ... e=youtu.be in this video at 2:00 water surface which not handled by the mod, so i have to write shader for it. And as i see, that shader is used to mix two water types, cause having flow map and 3 usual normals from non tessellated water type.
EDIT: yeah, that interesting thing, from one side shader is using flow map and from another interpolated to another water type, so RW2 need to replace those buggy areas with overlayed water by just this shader to mix smoothly.
That video was made by another ENB + Wavy Waters.
One parameter was missing from Rudy ENB:
DisableDistantReflection=false
You can see, how better the visual experience and immersion.
At the most problematic area also looks way better with ENB enabled. There's a seam, but much better.
Tried other Water mod and just Vanilla Water, if
DisableDistantReflection=false
the water looks way better.
All water mods were which does not use Worldscape modification.