Features:
- Displacement support
- Tries to eliminate water seams
- More tranquil, transparent water near shore
- Maintains vanilla style river flows
- Semi-realistic water transparency
- 4k textures for best displacement
- Optional 2k textures for best performance
- Optional wavy river waters (disables flowmap)
- Optional Waterfalls and Effects Add-On
- Optional support for iNeed - Food Water and Sleep (deprecated, will be updated upon request)
Code: Select all
[WATER]
IgnoreWeatherSystem=true
DisableDistantReflection=true
EnableTemporalAA=true
EnableDispersion=true
EnableCaustics=true
EnableParallax=true
EnableSelfReflection=false
EnableDisplacement=true
EnableTessellation=true
DisplacementQuality=0
TessellationQuality=0
BrightnessDawn=1.0
BrightnessSunrise=1.0
BrightnessDay=1.0
BrightnessSunset=1.0
BrightnessDusk=1.0
BrightnessNight=1.0
BrightnessInteriorDay=1.0
BrightnessInteriorNight=1.0
FresnelMultiplier=0.35
CausticsAmount=1.0
DispersionAmount=0.35
ReflectionAmount=1.0
SunSpecularMultiplier=2.0
SunScatteringMultiplier=0.75
WavesAmplitudeDawn=0.5
WavesAmplitudeSunrise=0.75
WavesAmplitudeDay=1.0
WavesAmplitudeSunset=0.75
WavesAmplitudeDusk=0.5
WavesAmplitudeNight=0.25
WavesAmplitudeInteriorDay=1.0
WavesAmplitudeInteriorNight=1.0
Muddiness=0.90
[UNDERWATER]
IgnoreWeatherSystem=true
EnableCaustics=true
HighQualityCaustics=true
CausticsAmount=3.0
TintAmount=1.65
This should improve the quality of the game's build-in screen space reflections with the expense of minor performance hit:
Code: Select all
[Display]
iReflectionResolutionDivider=1
Code: Select all
[Imagespace]
bDoDepthOfField=1
If you have any bright ideas on how you would personally prefer the water to look that's all great but please keep it to yourself, I'm not interested. Bug reports and that sort of things are more than welcome, though.
Please do not ask for compatibility patches since I doubt I have time to create any. Also please do not use my assets for any purposes of your own.
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CHANGELOG
---------------
09/06/2019 - Added installer, 2K textures for better performance and an alternative version with wavy river waters. Tweaked Whiterun water type(s).
10/06/2019 - Improved river flow, adjusted things a bit so that the most shallow streams (like the one near Whiterun) don't seem completely transparent.
14/06/2019 - Added an optional Waterfalls and Effects Add-On. Thanks to Guzio for smoothing the tall waterfall mesh.
30/06/2019 - Fixed odd-looking water puddles such as those found in the Thieves Guild Headquarters.
07/08/2019 - Improved water ponds near Whiterun and possibly elsewhere.
09/08/2019 - Fixed a self-inflected bug with ponds, added iNeed patches.
10/08/2019 - Added a few improved creek objects.
17/08/2019 - Fixed bright water edges during foggy weathers and/or with certain weather modifications.
06/10/2019 - Fixed bright water edges in interior locations.
16/01/2020 - Fixed underwater surface.
17/01/2020 - Improved ponds (default installer only), water splash.
21/01/2020 - Fixed bright water fog in certain interior locations.
28/03/2020 - Reduced water travel speed for "Wavy Rivers" installation option.
29/03/2020 - Improved underwater. Set [UNDERWATER] "TintAmount" so that it matches the surface, around 1.6 or so should do the trick.
17/04/2020 - Added "Omnidirectional" versions that remove distinct water flow direction from most water types, with large rivers being an exception.
19/04/2020 - When using the default installation option the large lakes no longer flow into any distinct direction. Also consolidated the "omnidirectional" versions into the main versions.
20/04/2020 - Maintenance release, some mostly housekeeping. Also improved waterfall mist for small waterfalls, smoother water flow in the short creek.
03/06/2020 - Updated iNeed compatibility patches.