Skyrim SSE Water for ENB

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Re: Skyrim SSE Water for ENB

mindflux --- Thanks a lot for finishing this. You are a real magician :D
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Rudy ENB for Skyrim, Skyrim SE, for Fallout New Vegas, for Dragon's Dogma

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Re: Skyrim SSE Water for ENB

Sorry, no waterfalls yet... feels like there's still room for improvement so I took a break from them. But hey, at least I got something out finally!

Anubis
I agree, but I'm not sure there's much I can do.

Update out too. I doubt this thing can ever look perfect since the same water types are used for significantly different types of water entities. At the end it's always going to be compromise especially given the compatibility issues created if you went to town with cell changes. For what its worth, this update is probably the most balanced one yet.

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Re: Skyrim SSE Water for ENB

hey,great modification!!
i would say it is the best one for water at the moment and even further if rwt2 is ever getting fixed and updated.
i found a issue near solitude,when underwater that part becomes white,also the texture becomes very pixelated for some reason,this happens with low wave amplitude and high wave amplitude and the white part is only reproduceble near solitude.
https://imgur.com/a/Fu9SXDH

thanks for the mod,it's almost complete,if you can do something with the waterfalls it would be perfect,also the foam texture is very nice!

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Re: Skyrim SSE Water for ENB

danutzmcro
Make screenshots of that place to identify position. Also maybe some other info, like weather id and which parameters of [WATER] category do you use. Its very confusing to me, cause underwater effects usually when camera is more down and if it's first layer of not displaced water, then why it's buggy if second layer displaced is fine? Also it should have some shape of waves cut when it's tessellated. So need more info about it.
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Re: Skyrim SSE Water for ENB

I also find that very odd. The white part should be underwater, I assume? Since you mention it's only visible near Solitude I presume that might be the blend water type.

Are you using a weather modification, and if yes, which one? Was that with 2k or 4k texture resolution? Default installation or wavy rivers?

And thanks, great to hear you're enjoying the mod. More improvements coming as soon as I have time.

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Re: Skyrim SSE Water for ENB

ok so,i'm using dolomite weathers and seasons as my weather mod,the textures are 4k.
the location is underneath the solitude palace,under that overhang rock and around the dock.
these are the parameters:

[WATER]
IgnoreWeatherSystem=true
DisableDistantReflection=false
EnableTemporalAA=true
EnableDispersion=true
EnableCaustics=true
EnableParallax=true
EnableSelfReflection=false
EnableDisplacement=true
EnableTessellation=true
DisplacementQuality=0
TessellationQuality=1
ReflectionAmount=0.9
FresnelMultiplier=0.9
DispersionAmount=0.35
CausticsAmount=1.7
SunSpecularMultiplier=3.5
SunScatteringMultiplier=1.5
WavesAmplitudeDawn=1
WavesAmplitudeSunrise=1
WavesAmplitudeDay=1
WavesAmplitudeSunset=1
WavesAmplitudeDusk=1
WavesAmplitudeNight=1
WavesAmplitudeInteriorDay=1
WavesAmplitudeInteriorNight=1
Muddiness=0.5

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Re: Skyrim SSE Water for ENB

Thanks. Default or wavy rivers?

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Re: Skyrim SSE Water for ENB

i'm pretty sure i chose the non vanilla option,can' t remember the name of it but i will check tomorrow.

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Re: Skyrim SSE Water for ENB

No worries, I'll test.

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Re: Skyrim SSE Water for ENB

I get the same bug underwater as danutzmcro.

https://imgur.com/a/Nr7keO3

Load order: https://pastebin.com/tUUgjVP8

I use Vivid Weathers, True Storms, Minty Lightning during storms and Engaged ENB for Vivid Weathers https://www.nexusmods.com/skyrimspecial ... /mods/1089?

[REFLECTION]
Amount=1.0
AmountInterior=1.0
Power=1.0
PowerInterior=1.0

[UNDERWATER]
IgnoreWeatherSystem=true
TintAmount=3.0

[WATER]
IgnoreWeatherSystem=true
DisableDistantReflection=false
EnableTemporalAA=true
EnableDispersion=true
EnableCaustics=true
EnableParallax=true
EnableSelfReflection=false
EnableDisplacement=true
EnableTessellation=true
DisplacementQuality=0
TessellationQuality=1
ReflectionAmount=0.9
FresnelMultiplier=0.9
DispersionAmount=0.35
CausticsAmount=1.7
SunSpecularMultiplier=3.5
SunScatteringMultiplier=1.5
WavesAmplitudeDawn=0.5
WavesAmplitudeSunrise=0.5
WavesAmplitudeDay=0.5
WavesAmplitudeSunset=0.5
WavesAmplitudeDusk=0.5
WavesAmplitudeNight=0.5
WavesAmplitudeInteriorDay=0.5
WavesAmplitudeInteriorNight=0.5
Muddiness=0.5
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