We should continue our conversation in the gallery section.
I think we are hindering the talk about the 386 version.
My CK doesnt work. Could you convert the esp and esl from immersive interiors to SSE for me?
Skyrim doesnt start with its esp. for me.
TES Skyrim SE 0.386
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- *blah-blah-blah maniac*
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Re: TES Skyrim SE 0.386
Hi Boris, thank you for taking the time to include the volumetric ray filters, they are working nicely
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- *master*
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Re: TES Skyrim SE 0.386
Hey hey,
I just asked myself if this bug is fixable.
This is a room in the bkhalzarf dwemer ruin of the AHO mod.
Without ENB.
https://i.imgur.com/HZLqV1p.jpg
With ENB
https://imgur.com/vVDyQ38.jpg
I just asked myself if this bug is fixable.
This is a room in the bkhalzarf dwemer ruin of the AHO mod.
Without ENB.
https://i.imgur.com/HZLqV1p.jpg
With ENB
https://imgur.com/vVDyQ38.jpg
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Re: TES Skyrim SE 0.386
Don't know if you check for this stuff, but that mod is littered with HUNDREDS of water flow errors, because the author didn't load Update.esm when it was made. I have a fixed form 44 esp if anyone wants it. I also carried over all water height data from Update.esm that the mod deleted.Pfuscher wrote:@Mindflux: I'll send you a pm, don't want to spam the enb forum with unrelated stuff.
@kranazolika:
Enhanced wetness and puddles works in SE. Even with the old .esp. which I'm using.
Would be great if you could port it to SE though. Had no issues so far, but you never know.
As the mod blends over some of my 4k ground textures with 1k ones and clutter in certain places, I for me have deleted all the nifs and changed the ground textures to invisible 2x2 black ones.
I'm only using the puddles and have added "wet cubemaps" to river stuff myself, as there are higher poly ones available today.
Or copy your clutter into the ewp folders, rename and add the cubemaps.
I've had so many of these Oldrim mods cause issues I just check them all before they go into any load order.
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- *blah-blah-blah maniac*
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Re: TES Skyrim SE 0.386
Dragens
No idea what mod is that and where that place is.
No idea what mod is that and where that place is.
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Re: TES Skyrim SE 0.386
Ok, but to be sure, are you talking about that mod?!Pfuscher wrote:We should continue our conversation in the gallery section.
I think we are hindering the talk about the 386 version.
My CK doesnt work. Could you convert the esp and esl from immersive interiors to SSE for me?
Skyrim doesnt start with its esp. for me.
Immersive Interiors
https://www.nexusmods.com/skyrim/mods/39208
And you need a resaved version of CK for SE?
Am I right?
PM sent...
Last edited by kranazolika on 13 Jun 2019, 00:36, edited 4 times in total.
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Re: TES Skyrim SE 0.386
I need a little bit of help, like that:
Green water issue at Whiterun...
Without ENB
https://i.imgur.com/EuZMH4V.jpg
With ENB
https://i.imgur.com/EwyHnFB.jpg
I use:
Rudy ENB SE for Obsidian Weathers and ENB binaries 0.381
But, atm with 0.386
I made a video, where I am trying to enable and disable ENB settings, but the only had gone away if I disable ENB:
https://www.youtube.com/watch?v=UKpDm6r ... e=youtu.be
I saw pictures from that one, but just now noticed...
Maybe I used different preset, or binary...
(easy to try...)
But, I'd like to use Rudy's one.
Thank You!
PS: No Water mods, just textures! So, vanilla water.
Never mind.
Caused by EWP! That's why I didn't notice that, yet. I am happy for that!
Sry Boris! ENB is okay...
I'll check that mod at xEdit. Waterfix scripts is done, but as I read above lots of mess left.
Or, I'll drop EWP, at all...
Green water issue at Whiterun...
Without ENB
https://i.imgur.com/EuZMH4V.jpg
With ENB
https://i.imgur.com/EwyHnFB.jpg
I use:
Rudy ENB SE for Obsidian Weathers and ENB binaries 0.381
But, atm with 0.386
I made a video, where I am trying to enable and disable ENB settings, but the only had gone away if I disable ENB:
https://www.youtube.com/watch?v=UKpDm6r ... e=youtu.be
I saw pictures from that one, but just now noticed...
Maybe I used different preset, or binary...
(easy to try...)
But, I'd like to use Rudy's one.
Thank You!
PS: No Water mods, just textures! So, vanilla water.
Never mind.
Caused by EWP! That's why I didn't notice that, yet. I am happy for that!
Sry Boris! ENB is okay...
I'll check that mod at xEdit. Waterfix scripts is done, but as I read above lots of mess left.
Or, I'll drop EWP, at all...
Last edited by kranazolika on 13 Jun 2019, 00:22, edited 2 times in total.
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Re: TES Skyrim SE 0.386
If you don't mind to share, can I have a link in PM? <3triptherift wrote:
Don't know if you check for this stuff, but that mod is littered with HUNDREDS of water flow errors, because the author didn't load Update.esm when it was made. I have a fixed form 44 esp if anyone wants it. I also carried over all water height data from Update.esm that the mod deleted.
I've had so many of these Oldrim mods cause issues I just check them all before they go into any load order.
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Re: TES Skyrim SE 0.386
+1darksynth0 wrote:If you don't mind to share, can I have a link in PM? <3triptherift wrote:
Don't know if you check for this stuff, but that mod is littered with HUNDREDS of water flow errors, because the author didn't load Update.esm when it was made. I have a fixed form 44 esp if anyone wants it. I also carried over all water height data from Update.esm that the mod deleted.
I've had so many of these Oldrim mods cause issues I just check them all before they go into any load order.
I do not want to flood Boris topic even more.
Done it, but the green water issue at Whiterun left.
But, I finished EWP stuff here!
Sorry!
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Re: TES Skyrim SE 0.386
Hello everyone.
Bethesda just pushed out new patch that is reported to fix skin specular bug (wow how quick they are). I didn't update to the latest version of the game, maybe it will break some stuff.
Bethesda just pushed out new patch that is reported to fix skin specular bug (wow how quick they are). I didn't update to the latest version of the game, maybe it will break some stuff.