Arindel wrote:Guys, reporting problems while you're still on 1.5.73 or 1.5.80+shader bundle by aers is kinda misleading. In my opinion, fixes should be done for latest version without third-party fixes like the shader bundle. Just my opinion, we shouldn't need the shader bundle mod.
But without the shader bundle i'll be forced to play without the SSS effect and that "mod" makes everything to be exactly the same as before the forced update by Bethesda because that update broke all things relates to "skin" D:, for now it is necesary to have it till Boris find a way to fix the SSS effect without having to need that mod x(
I understand, but my fear is that if too many people use that shader bundle, Boris might start thinking it's ok to ignore the problem since we already have a work-around fix for it. I don't know, it would be nice to not need shader bundle to fix certain issues. I'm hoping Boris is willing to fix the issues for the new shader files.
Anyway, back to my point, I already see some reports based on older version of the game, that shouldn't be a thing. Problems from older versions might not apply to latest version and viceversa. Hence misleading reports.
_________________ Author of: Picturesque, Rustic Weathers, Mythical Ages, Aequinoctium, Customizable Camera, Proper Aiming, etc... Co-Author of: Obsidian Weathers and Seasons.
Also don't touch ma spaghet.
Pfuscher
Do you mean to make occlusion map from top, like it was in old skyrim version, but instead of cut off rain drops, create reflective surface? If yes, it's very difficult, because not enough precision , need to be some kind of tricks of course, but anyway another issue coming in such case - wet everything, which is disgusting and so wrong looking. I tried already in old skyrim to do something reflective to simulate rain, but realism disappear. Maybe if somehow place puddles to define wet areas, i don't know.
Yes, that was my idea.
Seems like you already had it years ago
Maybe with some kind of geometry calculation. Like flat surfaces get an average value and stuff with an angle gets less wet effect as the rain would ran off.
That way not everything would be wet.
also a question from me. Since the pointlight of the torch is not lighting the grass, complexparticlelights can right? Would it be possible to give torch light similar light that reacts on grass?
Mirx
I do not build any plans, modding is fun or way to escape of bad thoughts of real problems, don't push me please.
Dragens
I dont know what you mean, how can i add light to torch. Usual light can't be applied to instanced grass, i can't waste performance to read all shaders to have a chance find where is the light on some objects and then restore position of each light and then draw grass with such lights. Not worth effort at all.