TES Skyrim SE 0.386

Forum rules
new topics are not allowed in this subsection, only replies.
  • Author
  • Message
Offline
*sensei*
Posts: 286
Joined: 20 Sep 2012, 00:20
Location: the perfect system

Re: TES Skyrim SE 0.386

Dragens wrote:Hey Boris,

also a question from me. Since the pointlight of the torch is not lighting the grass, complexparticlelights can right? Would it be possible to give torch light similar light that reacts on grass?
What you want is this mod: ENB Light

Make sure and follow the instructions. Also, there are some more ENB light options here: rudy102 mods

Offline
*master*
Posts: 171
Joined: 01 Feb 2013, 07:45

Re: TES Skyrim SE 0.386

@Boris

I just thought because particle lights are hitting grass it would be a great option to improve the torchlight. But as Phinix said there seem to be a mod changing torch light in complex particle light.

Thanks anyways.

Offline
Posts: 58
Joined: 15 Dec 2016, 20:38

Re: TES Skyrim SE 0.386

Hi Boris,

Question for you. Is there a way you can fix an issue where if you are adjusting a weather.ini setting with the turn dial and the weather changes at that moment it freezes the cursor and the menu won't load? You won't be able to do anything in the enb menu. You have to exit the game and start it back up. Unless I am the only one with this issue.

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17553
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: TES Skyrim SE 0.386

Never had it, but i guess it's possible as bug in Antweakbar. The problem that that middleware is not my code, so to figure oout where bug is will be difficult, can't promise that gonna look in to it. I better try to stop editing before reloading, maybe will do the trick.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
User avatar
*sensei*
Posts: 252
Joined: 08 Nov 2013, 20:38
Location: Greece

Re: TES Skyrim SE 0.386

Is it possible to get fresnel reflections on actors? Or add beckmann code to the existing legacy specular code? Sorry if i am talking nonsense :D
_________________
ImageImage
/ Youtube Channel / Music Channel /
CPU: Intel Core i7-6850k @4.2GHz GPU: NVIDIA GeForce GTX 1060 Aorus OC 6gb vram RAM: Corsair DDR4 32gb Disk Drive: SSD Mushkin 120gb

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17553
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: TES Skyrim SE 0.386

I prefer not to touch characters any more, their body parts tweaked not by numbers but to eye, dont want any problems with existing body mods.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
Posts: 50
Joined: 06 Feb 2019, 02:26

Re: TES Skyrim SE 0.386

With Sky disabled, night time weathers with aurora exhibit the following problem.

Image

ENB Helper shader pack doesn't affect it
Custom or vanilla sky textures and meshes don't affect it.
Goes away instantly when Sky is enabled or ENB disabled.

(RX480 with latest drivers and default settings. FXAA enabled, but otherwise nothing unusual in the INIs.)

Offline
*master*
Posts: 166
Joined: 06 Dec 2018, 02:07

Re: TES Skyrim SE 0.386

Hey Boris, in a game like Skyrim SE, would be possible to add more advanced dx11 features like volumetric fire effect just for certain things like dragon fire and trying to maintain a good performance level?
https://www.youtube.com/watch?v=tnEB5xRQtpw
_________________
Native language: Spanish.
-Gtx 1660 6Gb, 16Gb Ram x1 DDR4 3200Mhz, Ryzen 5 3600X, 1920x1080p 165hz, Win10

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17553
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: TES Skyrim SE 0.386

I don't think so. How do i know what is fire and it's properties? It's the mod for moddable game, any generic solutions for such complex things can't work, attempt to force effect will make modders mad at me cause all their works will be ruined and incompatible.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
Posts: 58
Joined: 15 Dec 2016, 20:38

Re: TES Skyrim SE 0.386

ENBSeries wrote:Never had it, but i guess it's possible as bug in Antweakbar. The problem that that middleware is not my code, so to figure oout where bug is will be difficult, can't promise that gonna look in to it. I better try to stop editing before reloading, maybe will do the trick.

No problem. It doesn't happen often. It is more of a poor timing. I just happen to be always tweaking my 4 ENBs. lol.
Post Reply