TES Skyrim SE 0.390

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TES Skyrim SE 0.390

The Elder Scrolls Skyrim SE (SSE)

Added compatibility with latest game patch.
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Re: TES Skyrim SE 0.390

Great work Boris, thanks for the update :) !

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Re: TES Skyrim SE 0.390

I'll play dumb. What compatibility are you adding for? :D

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Re: TES Skyrim SE 0.390

Thanks always for the updates..

Noticed straight away that the DOF with the preset I am using changed with the latest ENB build and close objects now blur out, but a quick tinker in the ENB UI for DOF soon put this right (Near/Far Blur values).
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Obsidian Weathers and Luminous ENB.
ENB 0.402



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Re: TES Skyrim SE 0.390

metalsaber
Characters were not handled, no subsurface scattering, no skin specular and tweaking properties for them were available.
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Re: TES Skyrim SE 0.390

Understood. Thx

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Re: TES Skyrim SE 0.390

So, everything is normal now?.
Last edited by Mirx on 10 Jul 2019, 00:36, edited 1 time in total.
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Re: TES Skyrim SE 0.390

Character lighting fix do not work, about other things not tested yet, but seems good.
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Re: TES Skyrim SE 0.390

ENBSeries wrote:Character lighting fix do not work, about other things not tested yet, but seems good.
Ok, i´ll test it as soon as possible, im still using Skyrim SE 1.5.73 with the Shader Bundle but i´ll disable it to do the test later and also with the latest version of SSE.
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Re: TES Skyrim SE 0.390

I did the test with the latest binaries without the Shader Bundle SSE 1.5.73 (SKSE).
-SSS disabled: https://imgur.com/yTy2kCs
-SSS enabled: https://imgur.com/de62tBx
--------------
-SkinSpecular disabled: https://imgur.com/j5DHqdm
-SkinSpecular enabled(Rainy weather, high values): https://imgur.com/jYTgZuQ
*What really does the skin specular? Because i haven´t found anything that seems to be afected by it, except by this dog.
*EDIT: Ohh, it creates a shinne effect on the skin and hairs when a light source is near (the exterior lighting doesn´t count as light source because it only works with lamps and other light sources like those, and it is hardly noiceable except with high values).
*Where is that "Character lighting fix" that you´re talking about? and what it does? or it is located in the internal code that doesn´t show in the GUI?
The other features seems to be fine, at least for what i´ve seen in this short test. For now i´ll stick with the previous version (SSE ENB v0.386 with the Shader Bundle) till all issues are fixed.
But if you need some aditional info and specific scenarios to test something, let me know.
P.S.: I play with a lot of mods but hardlyever i notice a bug.
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