Fallout 4 0.385
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- *blah-blah-blah maniac*
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Re: Fallout 4 0.385
I just have to say WOW what a difference those shots with POM make. Amazing detail!
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Re: Fallout 4 0.385
TommyCreo
I can't extract your archieve, not with winrar, not with 7zip. Also according to description it not gonna work, because alpha channels of landscape textures need to be used for parallax data and if game do not have height maps possibility, then they never be passed to renderer, so nothing to modify from my side.
I can't extract your archieve, not with winrar, not with 7zip. Also according to description it not gonna work, because alpha channels of landscape textures need to be used for parallax data and if game do not have height maps possibility, then they never be passed to renderer, so nothing to modify from my side.
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Re: Fallout 4 0.385
would adding additional fog controls work? mainly to make the fog work properly with the sky. when you darken the night sky so it's properly black, but the fog can't be darkened as well you get a strange effect where the sky is black, but you see outlines of trees, buildings, everything clearly because the fog has its own unchangable colors and light that makes everything except the sky use its color.
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Re: Fallout 4 0.385
It doesn't matter what fog color is, outlines will be visible anyway and other artifacts too, because fog itself is not a thing from real world. You can make it look okay in one place, but it will turn to be worse in another. I will check it's brightness, but no promises.
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Re: Fallout 4 0.385
Version updated, download again
Added color intensity parameters for fog and reduced artifacts with water reflection.
Added color intensity parameters for fog and reduced artifacts with water reflection.
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Re: Fallout 4 0.385
Thanks for the update. Nice improvement with the reduced artifacts! https://imgur.com/a/6VaXK2g
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Re: Fallout 4 0.385
The halo around the weapon existed in vanilla game. I noticed it when I created my water mod which adds reflections.
Awesome that you fixed that bug Boris, altough you didn't cause it yourself!
Awesome that you fixed that bug Boris, altough you didn't cause it yourself!
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Re: Fallout 4 0.385
Neat! Thanks for the update.
Sorry for my late reply. Was on vacation last week. Not sure why the .rar is not working for you. I'll try and repackage later.
But yeah, it might not be possible. I think in vanilla Fallout 4, some landscape textures have an alpha channel that is used for transparency, so that they can be blended together. I will check and come back to you on that.
All i know is that I can assign a height map to the landscape texture, but that it doesn't do anything. Whether the texture is actually passed on to the renderer or not, I don't know.
Sorry for my late reply. Was on vacation last week. Not sure why the .rar is not working for you. I'll try and repackage later.
But yeah, it might not be possible. I think in vanilla Fallout 4, some landscape textures have an alpha channel that is used for transparency, so that they can be blended together. I will check and come back to you on that.
All i know is that I can assign a height map to the landscape texture, but that it doesn't do anything. Whether the texture is actually passed on to the renderer or not, I don't know.
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Re: Fallout 4 0.385
Gorgulla
No, it's me caused that bug, because to increase visual detail doing distortion of reflection (cause reflection is not full screen resolution). Game itself have it too, less noticable, but i don't want to touch reflections any more, performance cost to fix not worth it.
No, it's me caused that bug, because to increase visual detail doing distortion of reflection (cause reflection is not full screen resolution). Game itself have it too, less noticable, but i don't want to touch reflections any more, performance cost to fix not worth it.
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Re: Fallout 4 0.385
https://imgur.com/a/1445yNt
I have this issue only in exteror areas, interiors don't have it.
Looks like in exteriors skylighting is applied on top of emissive textures, making such stuff as pip-boy screen way darker, and it also affects directly illuminated (by pipboy and other point|spot lights) areas.
I have this issue only in exteror areas, interiors don't have it.
Looks like in exteriors skylighting is applied on top of emissive textures, making such stuff as pip-boy screen way darker, and it also affects directly illuminated (by pipboy and other point|spot lights) areas.