TES Skyrim VR 0.391

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Re: TES Skyrim VR 0.391

Version updated, download again
Fixed bugs with scars and blood decals when subsurface scattering enabled.

Btw, failed again with complex particle light, i guess it's not fixable from my side, thanks bugthesda.
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Re: TES Skyrim VR 0.391

Thank you! I'll download and test asap.

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Re: TES Skyrim VR 0.391

Thank you Boris

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Re: TES Skyrim VR 0.391

Unfortunately I think I have to drop this because it's costing 3ms frametime for me at some places (with a 2080ti) which I can't afford if I want to keep it under 11.1 ms.

It's really sad though because it's really good. I wish there were a way to make it cheaper.

Is it possible to make an option to apply it only on skins and skin decals, Boris?

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Re: TES Skyrim VR 0.391

It is computed and applied only to sss objects, not full screen. But to draw required data, almost all objects need to render another render target albedo texture with sss mask as alpha channel. No matter which opimization to do, there will not be dramatical improvement.
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Re: TES Skyrim VR 0.391

Version updated, download again
Fixed bug of skylighting when subsurface scattering enabled and crashes when clouds shadow enabled.
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Re: TES Skyrim VR 0.391

Does ENB VR include the fix for character specular lighting? I don't play VR but it just occurred to me the game has the same bug that SE did.

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Re: TES Skyrim VR 0.391

No, do not have it. But i guess Bethesda fixed it already, they bring patches regulary.
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Re: TES Skyrim VR 0.391

VR's basically abandoned, patch-wise. Anyway I checked and issue looks there.

Patching:

Code: Select all

dp3 r1.x, v2.xyzx, v5.xyzx
dp3 r1.y, v3.xyzx, v5.xyzx
dp3 r1.z, v4.xyzx, v5.xyzx
to

Code: Select all

mov r1.xyz, v5.xyzx
near the very start of matching shaders fixed it for me. Seems to be about 2k shaders in VR instead of only ~400 in SE

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Re: TES Skyrim VR 0.391

Weird, i remember they updated vr version in about the same time when sse was updated with that fix. Do you want me implement this?
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