mindflux wrote:Updated: "Improved water ponds near Whiterun and possibly elsewhere."
Thanks, I'll try it later.
One, thing I forgot.
When I checked your mod it seemed to me, it's not compatible with Need mods.
If I am true, could you make it please compatible with Need mods? (I guess just you have to flagged like Wavy Waters)
And one more!
Wizkid, created a mod:
Underwater Visibility Fix - Wavy Waters version
https://www.nexusmods.com/skyrimspecial ... mods/26936
Honestly, I don't remember, how your one looked like.
![Smile :)](./images/smilies/smile.gif)
But maybe, for an alternative option, alt. file, etc.. (Hm?!)
Thank You for the update!
ATM, sadly I can't try it...
[WATER]
IgnoreWeatherSystem=true
DisableDistantReflection=true
EnableTemporalAA=true
EnableDispersion=true
EnableCaustics=true
EnableParallax=true
EnableSelfReflection=true
EnableDisplacement=true
EnableTessellation=true
DisplacementQuality=0
TessellationQuality=0
ReflectionAmount=0.75
FresnelMultiplier=0.65
DispersionAmount=0.25
CausticsAmount=0.35
SunSpecularMultiplier=1.0
SunScatteringMultiplier=1.0
WavesAmplitudeDawn=0.5
WavesAmplitudeSunrise=
1.0
WavesAmplitudeDay=
1.5
WavesAmplitudeSunset=
1.0
WavesAmplitudeDusk=0.5
WavesAmplitudeNight=0.25
WavesAmplitudeInteriorDay=1.0
WavesAmplitudeInteriorNight=1.0
Muddiness=0.0
If I will have time... I will make a video to demonstrate, what are settings I found wrong or way to high at your water section.
For instance, WavesAmplitude more than 0.5 from distant can looks weird, "buggy".
I noticed the same if
DisableDistantReflection=true
I made some video about that, maybe I can find where the best to test them...
And the FOMOD is still buggy.
Install just the
Water for ENB.esp (if I check it), and
don't install the master file:
Water for ENB.esp
Water for ENB (Wavy Rivers).esp issue:
https://youtu.be/Zj179dpA6d0
https://youtu.be/4oHMvaDzNPs
:/
Wavy Waters
https://youtu.be/nouZb59uJdA