Mirx wrote:Hmmm, i´ve tested with "iiENB 3" with your instructions and im also having that issue without the Sky effect enabled, also i just tested it with Rudy ENB SE (Obsidian Weathers) without Sky enabled and the same issue but this time is blinks ultra fast, but everything is normal with the SKY effect enabled, also my game is heavily modded btw.
Thanks for confirming there's a problem.
I think only Boris can fix this by checking his code for a bug.
Thanks for all your continuing work. I've spent the past six months learning HLSL and graphics rendering workflows thanks to ENB, and it's been a lot of fun. I will look forward to any insight you can give into this problem in the future.
The in-game ENB control panel isn't properly saving to the .ini files when I click "save configuration".
It works to save/load configuration during that game session, but after I relaunch the game, it shows the old settings, as if the new changes were never saved.
Could you fix this? It makes it very difficult to edit the files without being able to do it while the game is running and see your changes live.
ENBSeries do compile mod shaders all the time at start, but shader cache is applied only to game shaders, which recompiling as soon as any changes made in enbseries.ini, enblocal.ini. Of course if cache is enabled in enblocal and do exist as files in enbcache folder. Startup message is the same for any case, no need to pay attention to it, just made to not make people think game is frozen.